[Opensim-users] Opensim and accessibility by non-technical end users
Nebadon Izumi
nebadon2025 at gmail.com
Fri Mar 22 02:34:29 UTC 2013
Scott, you might be able to look at the code for what you need to do, but
its highly unlikely any of the actual viewer code would work on Mobile
devices, I am not even sure Windows phones can run C++ and OpenGL code,
that would surprise me if it can, but i could very well be wrong there,
even if they do its still unlikely much of the viewer code would be of any
use on a ARM CPU hardware device, the best thing to do would be to talk to
viewer devs, I suggest you look at Radegast viewer, that viewer will likely
be closer to what would be on a Mobile device than the actual SL viewer
would be.
http://radegast.org/wp/
On Thu, Mar 21, 2013 at 10:07 PM, Scott Overmyer <sovermyer at nu.edu.kz>wrote:
> I'm thinking about writing one for Windows Phones and might start with one
> of the opensource code bases. Seem reasonable?
>
>
> On Fri, Mar 22, 2013 at 7:31 AM, Nebadon Izumi <nebadon2025 at gmail.com>wrote:
>
>> there is the Lumiya viewer for android, I do not think there is anything
>> on iOS yet.
>>
>> http://www.lumiyaviewer.com/
>>
>> On Thu, Mar 21, 2013 at 9:18 PM, Scott Overmyer <sovermyer at nu.edu.kz>wrote:
>>
>>> Are there any mobile viewers in existence for access via smartphones?
>>>
>>> Cheers,
>>> scotto...
>>>
>>>
>>> On Thu, Mar 21, 2013 at 4:41 PM, Michel DENIS <michel.m.denis at gmail.com>wrote:
>>>
>>>> Hello Justin,
>>>>
>>>> Thank you for your feedback !
>>>>
>>>> In the case these Viewers would still not be enough user-friendly or
>>>> non-mature enough, I was thinking "simplifying" one of these viewers, ie
>>>> taking code away from their source. Of course that creates a maintenance
>>>> issue, but we'd get a Viewer for Dummies or so !?
>>>> A couple of people seems having done that already.
>>>>
>>>> What do you think ?
>>>>
>>>> Thanks again,
>>>> -michel
>>>>
>>>> Justin Clark-Casey wrote:
>>>>
>>>>> Unfortunately, I think that currently power equates to viewer
>>>>> complexity, though maybe people will disagree with me on that.
>>>>>
>>>>> The web-based viewer efforts are very interesting but I don't know how
>>>>> long it will be until they're ready for primetime - could be quite a while.
>>>>>
>>>>> I'm not sure I could express a preference since all the viewers seem
>>>>> complicated to me :), but one list for assessment is at [1] if you've not
>>>>> already seen that.
>>>>>
>>>>> [1] http://opensimulator.org/wiki/**Compatible_Viewers<http://opensimulator.org/wiki/Compatible_Viewers>
>>>>>
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>>>
>>>
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>>
>>
>>
>> --
>> Michael Emory Cerquoni
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Michael Emory Cerquoni
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