[Opensim-users] Attachment weirdness on dev master
Melanie
melanie at t-data.com
Tue Mar 19 03:43:19 UTC 2013
Hi,
the feature cannot be disabled because the old code path doesn't
exist anymore. There have been a lot of changes besides the multi
attach code. Avination runs the multi attach code without any
issues, indicating that the problems you're seeing are probably
elsewhere.
Melanie
On 19/03/2013 04:12, Chris wrote:
> Hi Justin, I tested out commit a7a9a8a and the attachments seem to
> replace properly again and the issues that I mentioned in my previous
> post seem to be gone as well. I also tested the latest master, commit
> 397379, and replace (wear) seems to work properly here as well, although
> the other weird attachment issues are back again.
>
> Among some of the things I've noticed is:
> * Some attachments refuse to attach on login and will refuse to attach
> manually via inventory. Relogging sometimes alleviates the issue as well
> as teleporting or crossing to another region. Sometimes it doesn't.
>
> * The least recently attached object (if using multiple attachments on
> one point) tends to show up invisible on relog although in inventory it
> appears to be attached. The invisible attachments can be detached
> through the inventory and usually they can be reattached and they show
> up. On occasion a relog is necessary to continue attaching objects on
> that particular spot.
>
> * Attachments tend to show up "floating" in world (usually on login).
> That is, they look as if they've been rezzed in world and won't move
> around with your avatar, but the inventory says they are actually
> attached. They can be detached normally either through inventory or by
> right clicking the floating object and detach.
>
> * Animations tend to get stuck on region cross when using an AO and can
> only be fixed with a AO reset or reattach.
>
> * Attachment contents sometimes have their permissions changed upon
> login, teleport, or region cross; even though i have
> serverside_object_permissions = false set in OpenSim.ini (I usually see
> this in combination with the stuck animation issue on region cross. The
> AO's scripts appear to have their permissions changed to no copy/no mod.
> Upon detach and reattach the permissions are full perm again)
>
> * Region crosses / TP's sometimes fail with either an eternal walk/run
> past the sim border or a never ending TP progress screen. If this
> happens the only way to fix it is to relog. Upon relog I get several
> strange error messages in the viewer saying "Could not upload <random
> UUID here> due to invalid login credentials" before I make it in world.
> Once in world I'm missing a lot of attachments (just not detached to my
> avatar not missing from inventory) and the adjacent regions around me
> look unloaded (looks like there is a huge hole in the center of the
> region). On a second relog, my attachments are attached again but all
> the adjacent regions are missing even though I can see them on the map.
> I can't teleport or cross over to them however. Relogging does not seem
> to fix the issue if it has been triggered. The only way that I've seen
> to fix the issue is to restart the OpenSim but I have to forcibly
> terminate it because running quit will cause the process to hang once it
> reaches the end of the shutdown routine. I also keep receiving
> "2013-03-18 21:40:44,843 WARN - OpenSim.Region.Framework.Scenes.Scene
> [SCENE]: Existing root scene presence detected for Test User
> 4462532a-0742-4528-870a-11b63ae40079 in Test Region 2 when connecting.
> Removing existing presence." when the issue has been triggered and I
> attempt to relog or cross/TP to other regions.
>
> These are the most common issues I've seen and they seem to show up
> regardless of whether the attachment is scripted or not but it seems
> like it happens a bit more frequently with scripted attachments.
>
> Is there a way to disable the recent multi attachment code via
> OpenSim.ini to make it revert back to the old attachment behavior for
> now until the issues are worked out? Or would it be better for me to
> stick with commit a7a9a8a for now?
>
> Thank you!
>
> On 3/18/2013 5:10 PM, Justin Clark-Casey wrote:
>> Apologies Chris, I did indeed introduce a regression with that
>> change. This should be fixed in git master a7a9a8a.
>>
>> I actually did have multiple attachments near to completion in a
>> separate multiple-attachments branch of the OpenSimulator git
>> repository but just haven't had the time to finish and check it as of
>> yet. Also, the mainline code has moved on a bit so it would need
>> updating.
>>
>> On 17/03/13 10:04, Chris wrote:
>>> Hello all, I am running commit 464201 (r/22383) and am running across
>>> some very weird attachment issues. At first glance
>>> it seems like multiple attachment points is now working; it seems to
>>> let me attach more than one thing to any one attach
>>> spot. But it doesn't really behave like multiple attachments on SL,
>>> such as "Wear" won't replace what ever is on the
>>> attach point and more or less acts like "Add", relogging with
>>> multiple attachments on one point causes one or more of
>>> the attachments to appear invisible but inventory still thinks they
>>> are attached, and "floating" attachments
>>> (Attachments look like they are rezzed in world and they don't move
>>> with your avatar when your avatar moves, but it is
>>> technically attached to your avatar).
>>>
>>> I looked back in the commits for the past few weeks to see if there
>>> was any mention of multiple attach points being
>>> implemented but I could not find any such commit. So I tracked down
>>> the issue to first appear in commit ccd6f4
>>> (r/22294). I haven't made a mantis because I was unsure if this was
>>> intentional or not.
>>>
>>> Is anyone else seeing this?
>>>
>>
>>
>
>
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