[Opensim-users] Question about terrain textures

drWhiet drwhiet at spacefriends.de
Fri Jan 25 22:59:39 UTC 2013


I read your post twice but i do not understand the question. 

Terrain textures can be set with the viewer , yes .. 
If you use good natural texture it looks natural. 

By playing with the Low/High Values for Southwest / Northwest / Southeast
and Northeast 
you can have 4 textures also with no hills. 

I am currently working on Terrain textures myself and just yesterday 
i files a mantis as with the actual opensim version the " set terrain
texture "
console command are broken. See this mantis
http://opensimulator.org/mantis/view.php?id=6513

And i can not see the picture you mentioned, as your server does currently
not respond. 
Can you clarify what you want to achive and i try to help you !

Here is a picture of my current test region with 4 different textures 
on a more or less not very high terrain http://i46.tinypic.com/2v1lu6u.png

Best regards
Wordfromthe Wise


-----Ursprüngliche Nachricht-----
Von: opensim-users-bounces at lists.berlios.de
[mailto:opensim-users-bounces at lists.berlios.de] Im Auftrag von Emperor
Starfinder
Gesendet: Freitag, 25. Januar 2013 22:52
An: opensim-users at lists.berlios.de
Betreff: [Opensim-users] Question about terrain textures

Okay I just had two of my grid staff members ask me this as they work to get
our in galaxy (in world) ready to open and so I am wondering if there is a
way to fix this.

They asked me about fixing the terrain textures to look natural.  To me this
looks like an issue where you cant do any repeat info same as you can on
objects with texture repeats.  So other then messing with the code is there
a way to fix this or if I need to add this to the estate manager would that
mean to utilize this ability would I also need to get it added to viewers
our users might use?

A picture of what i am asking can be viewed at
http://galaxygrid.servegame.org/terrainquestion.png

They want the terraints to look natural and unique and realistic.

Thanks

Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com
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