[Opensim-users] what is the quickest way to import an avatar into opensim?

Marcus Llewellyn marcus.llewellyn at gmail.com
Mon Jan 14 00:32:05 UTC 2013


It's been a while since I've used it. But I believe Imprudence will only 
export shape values to an XML file. Body, default hair, eye and skin 
color are all exported, I think. Basically, the same sort of information 
you can get by saving an new-archetype.xml file from any viewer.

It will not export things like skin, clothing, eye, or other textures. 
It does not do attachments. These things must be applied separately.

I can't comment on other methods, but I'm certain other people can 
provide helpful suggestions on how to add new default avatars to the 
standard library or such.

Marcus

On 1/13/2013 4:50 PM, Dr Ramesh Ramloll wrote:
> Hello there,
> I was trying to find out what would be the quickest way to import an 
> avatar into opensim. Is it true that Imprudence allows a whole avatar 
> to be imported as an xml file and can be loaded in one go?
> (This solution is Imprudence specific I guess)
> What are other ways for a new user to acquire a new avatar preferably 
> at a click? that preferably works regardless of viewers ...
> I have for eg an object with everything needed for a new avatar, the 
> new user can just click on it to see their avatar transform into a new 
> one (did not try attachments so far, just body parts and clothes)
> Is there any better ways anyone can recommend?
> Regards
> R
>
>
> -- 
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate 
> /Research Associate Professor/, Idaho State University, Pocatello, ID 
> 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
> <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC 
> <http://www.deepsemaphore.com>, Google+ profile 
> <https://plus.google.com/103652369558830540272/about>
>
>
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