[Opensim-users] Stars in night sky in OpenSim are shapes rather than dots?

Tom tom.willans at bessacarr.com
Sat Jan 12 16:58:14 UTC 2013


np. I adjusted the viewer settings in Firestorm (Edit Sky Preset, Below Sun and Moon Settings is Str.Brite). The sky preset shortcut is next to the address bar.  I know of no adjustment at server end and suspect that this is purely related to the rendering engine within the viewer. That does not mean that there is not one. It may be possible to use lightshare to manage your visitors windlight settings. This only works with some viewers though.  

https://dl.dropbox.com/u/25397404/OpenSim%20-%20Str.Brite%20setting%2017.png
https://dl.dropbox.com/u/25397404/SL-StrBrite%20setting%2017.png

https://dl.dropbox.com/u/25397404/SL-StrtBrite%20Setting%202.0.png
https://dl.dropbox.com/u/25397404/OpenSim%20Str.Brite%20setting%202.0.png

 
On 11 Jan 2013, at 20:55, Ai Austin wrote:

> Thanks Tom,  I enjoyed that. Where are those Sun and Moon settings for star brightness?  Is it something in OpenSimDefaults.ini?
> 
> And thanks to Guy and Nebadon for the information.
> 
> I am using NVidia cards by the way... Nvidia Quadra 4500 1GB and Nvidia GTX 580 2GB.
> 
> I tried this again in a similar setting on a VCE region in OSGrid and on Second Life.. with the sun set to midnight, same size window, but using LL viewer for SL and Firestorm for OSGrid.
> 
> Second Life VCE region, Midnight, LL latest viewer
> http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/SL-Stars.jpg
> 
> OSGrid/OpenSim VCE Region, Midnight, Firestorm latest OS viewer
> http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS-Stars.jpg
> 
> I think I am setting exactly the same "shape" on each viewer, but the SL one is half the size of the OSGrid/OpenSim one.  is there an OpenSim release setting that is perhaps set up a bit too big?
> 
> Funnily enough.. I was just watching the Doctor Who episode with Vincent van Gogh this evening :-)  Starry Starry night
> 
> http://www.youtube.com/watch?v=vV1YbWBSXS8
> 
>> From: Tom <tom.willans at bessacarr.com>
>> You are right. I do not think that this is a problem though. I checked some photos of stars ... (Jodrell Bank) and shapes seem more realistic.
> 
>> From: Tom <tom.willans at bessacarr.com>
>> I fiddled with the environment editor under Sun and Moon Settings StrBrite. If I increase the star brightness in both SL and OS there comes a point where they look like shapes as per Ai's photo. OS looks a bit more shapely but it is difficult matching skies. I am using an NVIDIA GeForce GT 650M and Firestorm 4.3.1.31155 15-inch, Mid 2012 MBP. At 2.00 (nice dots) becoming more shapely with increasing brightness.
> 
>> From: "What Virtual World - Guy Quicksand" <guy at whatvirtualworld.com>
>> I have only seen this when using ATI ( radeon ) video cards. Are you using such?.. if so that is probably the reason the night sky looks wierd.
> 
>> From: Nebadon Izumi <nebadon2025 at gmail.com>
>> I spoke to Linden Labs about this a long time ago, I believe this is a driver issue, do you get same results in Second Life, at the time I noticed this i was having same problem in SL and OpenSim, and one of the Lindens seemed somewhat unaware of the issue, and after asking others about it i recall the answer being its a driver problem with video cards. If you could test in Second Life that would be great.
> 
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Tom Willans  BSc(Hons)  MBCS  CITP
PhD Student
Serious Games Institute, Coventry University
United Kingdom

Senior Research Representative: Faculty of Engineering and Computing
Managing Director Bessacarr Publications Ltd
+44 (0)121 288 0281
email: tom.willans at bessacarr.com
skype: tom.willans
Second Life and OSGrid: Tom Tiros

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