[Opensim-users] Avatar texture corruption

Emperor Starfinder emperor at secondgalaxy.com
Thu Feb 14 12:16:23 UTC 2013


I have tested this on adjacent regions on our grid in an attempt to  
determine why we keep seeing these types of messages fly acrossed our  
consoles.  Avatar textures appear to work okay for us, however we do  
see the error when uploading an oar file.  Additionally we also see  
the EOC Codestream Marker is corrupted after j2kDecode throws errors  
relating to textures.  This appears to happen with mesh as well though  
I suspect it is because the texture hasn't been decoded previously.

The one time in the past we had the problem with the avatar textures  
not rezzing I cleared out the database (not recommended if you've done  
a lot of work or have a big user base and you should always backup  
your database tables) and reloaded the avatar related stuff into the  
database which appeared to correct our problem.

I did notice however, that some viewers do seem to take longer to rez  
the avatar for the first time.  Usually this is due to inventory  
fetching however it could be something with the viewer to as we've  
been seeing odd behavior with viewers rezzing avatars but haven't  
found the actual problem as of yet.

I tested so far on Imprudence (a viewer 1.23 version based viewer) and  
Firestorm (For Opensim) which is the current viewer 3 based code and  
actually found that the problem with avatars taking to long is longer  
in the viewer 3 code.

Thus I would conclude that it could just be the texture file type that  
j2kDecode doesn’t particularly like.  A good way to test this would be  
trying avatars for example from lindakellie.com or another opensource  
site to see if they work.  If they do work it would mean that there is  
something with your particular avatar textures.  I have done this to  
find that the image decode process seems to not like some formats  
though it does ultimately decode it to the closest format it believes  
to be relevant.

I am not sure if this will be of any help to you, however it might at  
least give you an idea of ways to determine if it’s the textures  
themselves or a larger issue.  Hopefully it would just be the textures  
and not a bigger bug.

Emperor

> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 14 Feb 2013 01:14:30 -0600
> From: Chris <mewtwo0641 at gmail.com>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] What setting and level is needed to show
> 	LSL errors on console ?
> Message-ID: <511C8ED6.7040401 at gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> On 2/13/2013 7:48 PM, Justin Clark-Casey wrote:
>> In this case, Chris, this only controls one log message about loading
>> scripts in the XEngine class (since this can get very noisy on console).
>>
>> XEngine in OpenSimulator 0.7.5, unlike previous versions, is actually
>> currently logging script failures to the console for debug purposes.
>> This may also prove too noisy and have to be tuned down, possibly this
>> time with an explicit debug level.
>>
>
> Ahhh I see. Thanks for clarifying that Justin =)
>
> --
> OpenSim: 10 Region Standalone on 0.7.5 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
> CPU: AMD Phenom II X4 840 3.2 GHz
> Memory: 11 GB DDR3
> Database: MySQL 5.1.63 (x64)
>
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 14 Feb 2013 10:05:38 +0100
> From: caro t hart <caro.thart at macaris.nl>
> To: "opensim-users at lists.berlios.de" <opensim-users at lists.berlios.de>
> Subject: Re: [Opensim-users] Avatar texture corruption(InuYasha Meiji)
> Message-ID: <1360832738.511ca8e2d5812 at 192.168.2.110>
> Content-Type: text/plain; charset="utf-8"
>
> Justin,
> Thanks for the clarification about the textures.
> The problem does not occur when teleporting into another simulator.
> It only happens when walking into an adjacent region which runs on
> another opensim instance.? The problem never happens when teleporting
> into a region or crossing boundaries of regions running in the same
> opensim instance.? I've tried 3 viewers and the pattern of missing
> textures is consisent on my system.
> So I really don't know why this is happening, only that it happens
> consistently.
> InuYashy confirms the problem, and I hope that some of the readers
> running multiple opensim instances with adjacent regions are willing
> to do the test and do the console "appearance show" after a walk into
> an adjacent region.
> Btw. I am running Windows 7, opensim in grid mode, with 8 opensim
> servers running in total 11 regions (7 * 1 region and 1 * 4 region).
>
> Please see testoverview in previous thread (sorry, I seem te make a
> mess of the message threads).Met vriendelijke groet,
>
> Caro
>
>
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> Message: 3
> Date: Thu, 14 Feb 2013 04:09:40 -0500
> From: John Sheridan <john at pseudospace.net>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Vivox module question - enable echo back?
> Message-ID: <511CA9D4.3050501 at pseudospace.net>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> @Nebadon - I have but they stated that they don't provide support for
> OpenSim and suggested that I ask on the list.
> @InuYasha - After hearing back from the Vivox support rep I didn't get
> the impression that this was a high level (paid) feature.  Its likely
> just a configurations witch somewhere along the line.
> @Justin and Toni - I'll have to do some digging around to see if I can
> find an API reference for Vivox.  If its available I'll gladly do some
> poking around in the module to see if I can add in a configuration flag.
>
> Thanks :)
>
> John Sheridan / Orion Pseudo
> Pseudospace Virtual Worlds
> (HG Middle) grid.pseudospace.net:8002:Ellis Island
>
>
> On 02/14/2013 01:42 AM, Toni Alatalo wrote:
>> On Thu, Feb 14, 2013 at 5:36 AM, InuYasha Meiji
>> <inuyasha.meiji at gmail.com <mailto:inuyasha.meiji at gmail.com>> wrote:
>>
>>     Hey, I am happy to be able to use what Vivox gave us.  If we want
>>     things available to us that vivox allows in SL then we might end
>>     up paying the huge licencing fee that Vivox requires of SL to get
>>     those other options.  I for one can't afford a change like that
>>     for my simple hobby sized grid.
>>
>>
>> I wouldn't think that is a risk really.
>>
>> My assumption is that the licensing model that Vivox generously offers
>> to Opensimulator users is based on the business model / type of usage
>> and perhaps for using open source in general -- not mainly about a
>> restricted featureset. I mean the difference is exactly that you have
>> (more of a) hobby grid, whereas something like Linden with SL is a
>> corporation running a commercial service .. not that in SL you can
>> test audio settings which would be crippled with Opensimulator.
>>
>> And even if there are features they reserve for paying customers, I'd
>> imagine that giving a nice simple way to test voice is not among them
>> but something that is good to have always available to make Vivox
>> usable, is elementary I think that voice settings and quality etc. can
>> be tested.
>>
>> I guess the case is simply that you need to setup such a service
>> somehow, have the behaviour with the loopback audio implemented ..
>> exactly what Justin was after with setting up channels and wondering
>> about the API they provide.
>>
>> So I'd also just ask them .. or study the API if they have something
>> suitable.
>>
>>     InuYasha.
>>
>>
>> ~Toni
>> BTW: thanks for the reminder, I've always really liked the Echo Canyon
>> .. and we currently don't have it implemented with the Mumble plugin
>> that's used with Tundra in realXtend. There is a audio settings wizard
>> GUI which has a local loopback for setting mic level etc. but I think
>> a service for testing the audio over the net, which the Echo Canyon
>> and Skype test call do, would be good too. That voice impl is quite
>> decent nowadays, is good I think that there's also an open source
>> option as well even though Vivox is good and friendly (and with Tundra
>> we don't currently have the option for Vivox anyways, might be
>> interesting if also that integration would exist but AFAIK we'll be
>> just using mumble/murmur .. there's sometimes been talk of Skype etc
>> integrations though as they also have an SDK & API nowadays).
>>
>> On 2/13/2013 8:51 PM, Justin Clark-Casey wrote:
>>
>>     Interesting. Unfortunately, there's no obvious switch for this in
>>     the Vivox module currently, let alone something that would be user
>>     configurable.
>>
>>     However, I would imagine that this would be the place to turn it
>>     on, maybe a channel creation parameters in
>>     VivoxVoiceModule.VivoxTryCreateChannel().  Unfortunately, I don't
>>     know if there is any public doc for the options that Vivox will
>>     accept through their API.
>>
>>     On 12/02/13 19:59, John Sheridan wrote:
>>
>>         Hi gang,
>>
>>            I just got voice setup and running with Vivox and had a
>>         quick question regarding configuration options.  Over in the
>>         evil alternate universe (SL) there's a region called Voice
>>         Echo Canyon where users can go to self adjust their own
>>         viewer voice settings. Mainly, when you speak on mic your
>>         voice is echoed back to you. Would anyone happen to know if
>>         there's an option in the Vivox module somewhere to enable a
>>         similar echo-back for an OpenSim instance?
>>
>>         Thanks, :)
>>
>>         John Sheridan / Orion Pseudo
>>         Pseudospace Virtual Worlds
>>         HG (Middle): http://grid.pseudospace.net:8002/ellis
>>         _______________________________________________
>>         Opensim-users mailing list
>>         Opensim-users at lists.berlios.de
>>         <mailto:Opensim-users at lists.berlios.de>
>>         https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>
>>
>> --
>>
>>     ________________________________________________________________________
>>     Opensim User: In Gridmode  on Version 0.7.4. Nine Instances with
>>     56 Regions. on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core,
>>     Terabyte Hard Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP
>>     Version 5.3.0, Apache
>>     and MySQL 5.1.41-community edition.  Groups, Profiles, Vivox Voice and
>>     Offline Messages all working. (Not yet Public, 10 user accounts so
>>     far).
>>     ________________________________________________________________________
>>
>>
>>
>>     _______________________________________________
>>     Opensim-users mailing list
>>     Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de>
>>     https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>
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> ------------------------------
>
> Message: 4
> Date: Thu, 14 Feb 2013 11:53:01 +0200
> From: Fokides Manos <fokides at aegean.gr>
> To: "Opensim-users at lists.berlios.de" <Opensim-users at lists.berlios.de>
> Subject: [Opensim-users] Whisper module
> Message-ID:
> 	<E4909B869CD8CD44B18FA0760806E7E503B55DF23F25 at hermes.aegean.gr>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi all,
>
> Is anywhere available or has anyome compiled the whisper module  
> (Whisper.dll, Ice.dll, Glacier2.dll) for opensim 0.7.5?
> The dlls for the 0.7.4 version doesn't seem to work in 0.7.5 and  
> opensim crashes.
>
> Thanks in advace for your replies
>
> Emmanuel Fokides
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Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com



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