[Opensim-users] Annoying Spammer on Openvue Grid - But why don't the objects show in abot land?
Ai Austin
ai.ai.austin at gmail.com
Thu Dec 19 09:48:20 UTC 2013
I do have the griefer's UUID...
Jack.Marioline @sanctuary.homelinux.org:8012
fe7b0dfc-5629-4189-8fcb-e856db25f5ec
though I am sure that is one of many identities and will already be
different now.
I think the objects must be coming from an emitter placed somewhere
perhaps high... Then spawning physical objects at a high rate which
themselves probably are also cloned emitters, and the physical
objects roll over the terrain getting to low points. That is why
many end up at the edge. But they do not seem to stop at the edge
they go slightly over and that causes problems. I am using
BulletSim, so that would seem to be worth considering as a BulletSim
bug. BulletSim should never allow a movement that makes the object
appear at an illegal location that is not considered in the region by
viewers (though they are left in the object count of the
region). The objects pile up one on top of another at this edge.. See
http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org-Snapshot.jpg
http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org-Map.jpg
http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org.jpg
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