[Opensim-users] Could not find asset ...

Justin Clark-Casey jjustincc at googlemail.com
Sat Dec 14 02:47:32 UTC 2013


I haven't removed the texture length entry msg yet since it has been useful in the past to check that there isn't some 
underlying issue with corrupt texture data.  Possibly this messages could be hidden behind a conditional, though.

On 12/12/13 10:36, Oren Hurvitz wrote:
> The log messages here are unfortunately misleading. The real error is "Failed
> to get part", and it happened because the prim has an invalid Particle
> System. I'm somewhat responsible, since I'm the one that added support for
> particle systems to UuidGatherer... That wasn't present in OpenSim 0.7.4,
> which is why you didn't see these error messages then (but you didn't get
> the particle system's texture saved in the OAR, either).
>
> The message that says "Texture entry length for prim was {0} (min is 46)" is
> always printed whenever *any* problem happens, but it's not actually an
> error. This message should be removed.
>
> So to summarize, there are two changes that should be made here:
> 1) Add a try/catch around the code that parses the ParticleSystem, and if
> that fails just log a warning and continue, since the rest of the prim is
> fine.
> 2) Remove the message that says "Texture entry length for prim was {0} (min
> is 46)". It's not really useful.
>
> I would do this myself, but I'm very busy right now and it would take a long
> time before I can submit a patch for this.
>
>
>
> --
> View this message in context: http://opensim-users.2152040.n2.nabble.com/Could-not-find-asset-tp7580776p7580779.html
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



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