[Opensim-users] Disappearing folders or items when declining inventory offer?
Justin Clark-Casey
jjustincc at googlemail.com
Mon Apr 29 21:22:48 UTC 2013
I was able to reproduce this bug and fix it in git master 12054aa.
It looks like the bug may have been around for a very long time (perhaps even since June 2010) though that would be
quite surprising.
It would probably have affected all viewers.
On 28/04/13 15:56, Dr Ramesh Ramloll wrote:
> Thanks for pointing this critical bug out. It is surely a show stopper if one is using a lot of object dispensers for
> users ... on a sim. Looks like my obsession to keep all inventory as rezzed objects and saved as an oar file is going to
> continue for a while (might be irrational but the inventory system does not look safe yet).
>
>
> On Sun, Apr 28, 2013 at 12:34 AM, Chris <mewtwo0641 at gmail.com <mailto:mewtwo0641 at gmail.com>> wrote:
>
> Hmm... That is a bit strange. On the viewers I thought to be OK I was able to utilize the test object after the test
> (By attempting to rez the object and looking to see if it would appear or not and watching the console for errors).
> However, I based all my tests transferring an item from Phoenix viewer (which is currently my viewer of choice) to
> the viewers in my test results since it didn't seem to make a difference which viewer the item came from, just the
> viewers they were going to. I managed to lose a script I spent about 8 hours working on in the process due to the
> Lost and Found folder issue explained toward the end of my previous email (D'oh!)... but I was able to recover it by
> grepping a dump of my database and then dumping the most recent asset.
>
> I did a quick test as I was writing this with a transfer from Firestorm to Firestorm on seperate computers and with
> viewers on the same computer (Computer OS is running on) to be sure but I was not able to reproduce the issue in
> this way. I also tried with both HTTP Inventory on and off as well but it didn't seem to make a difference. The Lost
> and Found issue also does not show up on the viewers listed as OK in my previous tests with the exception of Phoenix
> viewer, it's OK when using silent discard, but the issue shows up when using regular discard.
>
> As an addendum to my previous test, I also noticed that if other avatars had a copy of the object you gave to
> another avatar, and the issue is triggered, then that particular object will missing from the other avatars
> inventories as well. Just to be clear, when I say missing, I mean that it seems to be missing from the database, but
> not visually from the inventory (at least not until a relog); can't do anything with the object in the way of using
> it such as rezzing, wearing, transferring, etc.
>
>
> On 4/27/2013 6:32 PM, InuYasha Meiji wrote:
>
> So you understand and know, I only used two viewers with two different accounts on the same machine, on the same
> machine running the grid. Both of these logged in using the latest Firestorm for Opensim. Having the same
> results as well and finding that although you see that Firestorm in your list appears to be ok...
>
> Item Transfer -> Singularity (1.8.0) = Missing inventory item
> Item Transfer -> Firestorm (4.4.0) = OK
> Item Transfer -> Hippo OpenSim (0.6.3) = Missing inventory item
> Item Transfer -> Imprudence (1.3.0) = Missing inventory item
> Item Transfer -> Phoenix (1.6.0.1600) = Missing inventory item when using normal Discard, OK when using
> (Discard) (Silent discard)
> Item Transfer -> Radegast (2.12.1354) = Missing inventory item
> Item Transfer -> Kokua (3.5.1.27984) = OK
> Item Transfer -> CoolVL (1.26.8.1) = Missing inventory item
>
> It really isn;t. It is only in your inventory in name, but not useable, so I would not give it an ok. Thanks
> for gonig through all the trouble of testing so many viewers to prove it isn't a
> Viewer issue.
>
> InuYasha
>
>
>
>
> On 4/27/2013 2:29 PM, Chris wrote:
>
> Last night I tested with 2 avatars on the same machine OpenSim is running on, one avatar on one machine and
> one avatar on a different machine, and both avatars on a machine other than the one OpenSim is running on.
>
> I repeated my tests today a bit more in depth and it would seem that the issue does not depend so much on
> the viewer the person transferring the item is using but more depends on what viewer the person on the
> receiving end of the inventory transfer is running.
> Steps to reproduce:
>
> 1. Offer an item transfer to another avatar that you aren't afraid to lose (Creating a new prim and taking
> it to inventory then offering that is sufficient)
>
> 2. Decline the transfer on the other avatar and it should go to that avatar's trash folder.
>
> 3. Empty that avatar's trash folder.
>
> 4. Go back to the first avatar and try to rez, wear, or otherwise utilize the item that was to be
> transferred (In my case I attempted to rez the object).
> a. Should notice that it won't have any effect
> b. Look in the console and there should be errors to the effect of "item not found"
>
> My error when attempting to rez the object:
> 16:11:48 - [INVENTORY ACCESS MODULE]: Could not find item 6d3689ee-5c06-478d-8c10-__10870cc6e788 for
> Test User in RezObject()
>
> 5. Relog the avatar you attempted item transfer from. The item will be missing from their inventory upon relog.
> Test results:
> (Format: Item Transfer -> Viewer name of the person receiving item.)
>
> Item Transfer -> Singularity (1.8.0) = Missing inventory item
> Item Transfer -> Firestorm (4.4.0) = OK
> Item Transfer -> Hippo OpenSim (0.6.3) = Missing inventory item
> Item Transfer -> Imprudence (1.3.0) = Missing inventory item
> Item Transfer -> Phoenix (1.6.0.1600) = Missing inventory item when using normal Discard, OK when using
> (Discard) (Silent discard)
> Item Transfer -> Radegast (2.12.1354) = Missing inventory item
> Item Transfer -> Kokua (3.5.1.27984) = OK
> Item Transfer -> CoolVL (1.26.8.1) = Missing inventory item
>
> It seems like if the issue triggers, there will be two copies of the declined object that will show up in
> the receiver's trash folder. The tests also apply to offering entire folders of items. It also looks like on
> declining the transfer, If there are any other items directly under neath it in the person transferring the
> item, those items will some how wind up in the other person's lost and found folder. If the person deletes
> those items from lost and found it will remove those items also from the other persons inventory.
>
> As far as the viewer I use; I mainly swap between Phoenix, Imprudence, and Singularity. As for other users
> on my install it could be any of the ones listed in the tests (And possibly others, but these are the main
> ones I was able to come up with).
>
>
> On 4/27/2013 10:47 AM, drWhiet wrote:
>
> Chris, are you testing this with yourself e.g. With 2 Viewers running on the Same machine ? Or are you
> testing this behaviour with your avatar and a different users Avatar ? And by the way which Viewer do
> you (and the other user) use ??
>
> Best regards,
>
> Am 27.04.2013 um 03:37 schrieb Chris<mewtwo0641 at gmail.com <mailto:mewtwo0641 at gmail.com>>:
>
> --
> OpenSim: 10 Region Standalone on 0.7.6 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
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>
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> OpenSim: 10 Region Standalone on 0.7.6 Dev
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> --
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> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research Associate Professor/, Idaho State University,
> Pocatello, ID 83209 Tel: 208-240-0040
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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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