[Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)

InuYasha Meiji inuyasha.meiji at gmail.com
Sat Apr 20 20:46:35 UTC 2013


I haven't dowloaded this because I have no intest in someone's SL 
terrain as much as getting real life terrain in my grid.  The only thing 
like that I have seen seems to do a much smallere scale then I am 
looking for.  It uses SRTM data to create a 10% size of the real 
terain.  I wanted a 1:1 scale map.  This is very close though, good job 
to the maker.

InuYasha.

On 4/20/2013 4:24 PM, Storm Singer wrote:
> Has anybody tried 
> http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded 
> it but since I don't currently have a terrain loaded (lol) it's not 
> doing much for me.
>
> ~~~
> Go around! Go around!
> Go around the Windmill!
> Sing us a song, of storms.
>
>
> On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn 
> <marcus.llewellyn at gmail.com <mailto:marcus.llewellyn at gmail.com>> wrote:
>
>     Just a minor addendum to Mister Blue's reply; the Kokua viewer
>     allows for mesh upload up to 256 meters in size. So far as I'm
>     aware, it's currently the only viewer that does.
>
>     Also, out of the box, a Blender unit does not equal one meter
>     (they're quite a bit larger). To make sure that you are working
>     with meters in Blender 2.5 or newer, you will want to check the
>     Properties pane, then the Scene options, which contain a section
>     named Units. Make sure this is set this to Metric.
>
>     Marcus
>
>
>     On 4/7/2013 5:14 PM, Mister Blue wrote:
>
>         I have created terrain meshes using Blender and various
>         manipulations.
>
>         A very good tutorial for creating terrain meshes in Blender is
>         http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through
>         the steps of sculpting and painting a new terrain. Blender
>         also has a mesh deformation based on an image so it is easy to
>         do a heightmap or pre-existing RAW file import.
>
>         If you are making a mesh for a whole region (256x256 meters),
>         one "trick" is to create a mesh that is 256x256 in vertices
>         but is only 64x64 blender units. The viewers only allow
>         importing meshes smaller than 64m in any dimension so you must
>         create your terrain mesh no larger than that. But OpenSim has
>         a console command for resizing objects. So, you create your
>         terrain mesh 64x64 blender units (which become one OpenSim
>         size unit which is one meter), import the mesh, and then, on
>         your region's console, do a "edit scale theObjectsName 256 256
>         properScaleForZ" where "properScaleForZ" is the Z size noted
>         at import time times 4.
>
>         -- mb
>
>     _______________________________________________
>     Opensim-users mailing list
>     Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de>
>     https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users


-- 
________________________________________________________________________
Opensim User: In Gridmode  on Version 0.7.4. Nine Instances with 56 Regions. on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Vivox Voice and
Offline Messages all working. (Not yet Public, 10 user accounts so far).
________________________________________________________________________




More information about the Opensim-users mailing list