[Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)
InuYasha Meiji
inuyasha.meiji at gmail.com
Sat Apr 20 20:46:35 UTC 2013
I haven't dowloaded this because I have no intest in someone's SL
terrain as much as getting real life terrain in my grid. The only thing
like that I have seen seems to do a much smallere scale then I am
looking for. It uses SRTM data to create a 10% size of the real
terain. I wanted a 1:1 scale map. This is very close though, good job
to the maker.
InuYasha.
On 4/20/2013 4:24 PM, Storm Singer wrote:
> Has anybody tried
> http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded
> it but since I don't currently have a terrain loaded (lol) it's not
> doing much for me.
>
> ~~~
> Go around! Go around!
> Go around the Windmill!
> Sing us a song, of storms.
>
>
> On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn
> <marcus.llewellyn at gmail.com <mailto:marcus.llewellyn at gmail.com>> wrote:
>
> Just a minor addendum to Mister Blue's reply; the Kokua viewer
> allows for mesh upload up to 256 meters in size. So far as I'm
> aware, it's currently the only viewer that does.
>
> Also, out of the box, a Blender unit does not equal one meter
> (they're quite a bit larger). To make sure that you are working
> with meters in Blender 2.5 or newer, you will want to check the
> Properties pane, then the Scene options, which contain a section
> named Units. Make sure this is set this to Metric.
>
> Marcus
>
>
> On 4/7/2013 5:14 PM, Mister Blue wrote:
>
> I have created terrain meshes using Blender and various
> manipulations.
>
> A very good tutorial for creating terrain meshes in Blender is
> http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through
> the steps of sculpting and painting a new terrain. Blender
> also has a mesh deformation based on an image so it is easy to
> do a heightmap or pre-existing RAW file import.
>
> If you are making a mesh for a whole region (256x256 meters),
> one "trick" is to create a mesh that is 256x256 in vertices
> but is only 64x64 blender units. The viewers only allow
> importing meshes smaller than 64m in any dimension so you must
> create your terrain mesh no larger than that. But OpenSim has
> a console command for resizing objects. So, you create your
> terrain mesh 64x64 blender units (which become one OpenSim
> size unit which is one meter), import the mesh, and then, on
> your region's console, do a "edit scale theObjectsName 256 256
> properScaleForZ" where "properScaleForZ" is the Z size noted
> at import time times 4.
>
> -- mb
>
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