[Opensim-users] Approach to get fresh content for an OpenSim Grid on New Servers

Justin Clark-Casey jjustincc at googlemail.com
Tue Apr 16 20:12:19 UTC 2013


Yes, just to be clear, the archivers (and HG and parts of Flotsam since they uses the same scan code) will pick up all 
assets referenced by objects within objects to any level of nesting.  It also scans scripts, wearables, etc. for UUID 
strings.  This is why there are a number of 'possibly missing assets' that are reported on an OAR save - these are often 
false positives and the code now exists to make this clearer.

It struck me that there might be a small hole in OAR saving since the assets for 'parcel snapshots' are not currently 
being saved.  If so, this will need to be corrected.

On 13/04/13 17:33, Jeff Kelley wrote:
> At 3:34 AM +0200 4/13/13, Melanie wrote:
>
>> A lot of this code is present in the flotsam cache and the
>> archivers. It's a matter of putting it together properly and filling
>> in a few tricky spots.
>
> Very informative post. Thanks Melanie.
>
> I archive for further reference.
>
>
> -- Jeff
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>


-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



More information about the Opensim-users mailing list