[Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)

Marcus Llewellyn marcus.llewellyn at gmail.com
Mon Apr 8 15:39:48 UTC 2013


Just a minor addendum to Mister Blue's reply; the Kokua viewer allows 
for mesh upload up to 256 meters in size. So far as I'm aware, it's 
currently the only viewer that does.

Also, out of the box, a Blender unit does not equal one meter (they're 
quite a bit larger). To make sure that you are working with meters in 
Blender 2.5 or newer, you will want to check the Properties pane, then 
the Scene options, which contain a section named Units. Make sure this 
is set this to Metric.

Marcus

On 4/7/2013 5:14 PM, Mister Blue wrote:
> I have created terrain meshes using Blender and various manipulations.
>
> A very good tutorial for creating terrain meshes in Blender is 
> http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through the 
> steps of sculpting and painting a new terrain. Blender also has a mesh 
> deformation based on an image so it is easy to do a heightmap or 
> pre-existing RAW file import.
>
> If you are making a mesh for a whole region (256x256 meters), one 
> "trick" is to create a mesh that is 256x256 in vertices but is only 
> 64x64 blender units. The viewers only allow importing meshes smaller 
> than 64m in any dimension so you must create your terrain mesh no 
> larger than that. But OpenSim has a console command for resizing 
> objects. So, you create your terrain mesh 64x64 blender units (which 
> become one OpenSim size unit which is one meter), import the mesh, and 
> then, on your region's console, do a "edit scale theObjectsName 256 
> 256 properScaleForZ" where "properScaleForZ" is the Z size noted at 
> import time times 4.
>
> -- mb



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