[Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)
Kay McLennan
mclennan.kay at gmail.com
Fri Apr 5 11:00:14 UTC 2013
Justin, et al,
I duplicated the problem (re: missing/unattractive low elevation ground
textures) on the Firestorm, Singularity, and Imprudence OS viewers (on my
private OSgrid grid and in MOSES). Now, I just duplicated the problem in
Linden Lab's grid using the Firestorm viewer and the latest SL Mac viewer.
Note: While I do not have estate privileges on any parcels of land in SL,
I found several islands that duplicated both the problem and the solution.
More specifically, the island in SL simply called "Teaching" does not have
any terrain texture in terrain texture box 3 (and accordingly, using a Mac
viewer on a Mac Air laptop, there was no texture visible on the ground).
In contrast, the three NMC islands I visited all have grass textures in
terrain texture box 3 and the island terrain appears textured (using a Mac
viewer on a Mac Air laptop).
Note: I do not think there is a problem with the viewers, the viewer
settings, or the information being sent to either a Windows or a Mac
viewer. Rather, I think the problem is the default terrain texture
settings in the OpenSim distribution (with the preferable scheme in need of
a grass texture in terrain texture box 3). That is, individuals using a
Windows system to develop OpenSim (and even in SL) do not realize how their
default terrain textures look to Mac users (at least this has been the case
with me from 2008 - till recently!).
Finally, for a visual, the image at --
https://sites.google.com/site/scs3dlearning/upcoming-seminars/Default%20vs%20Fixed%20Texture%20Scheme.jpg?attredirects=0--
has the default OpenSim terrain texture scheme on the left hand side
of
the image and a preferred (grass in texture box 3) terrain texture box on
the right hand side of the image.
Best,
Kay
On Thu, Apr 4, 2013 at 7:49 PM, Justin Clark-Casey <jjustincc at googlemail.com
> wrote:
> I'm quite surprised to hear this as I would be pretty sure that we're
> sending exactly the same information to both PC and Mac. Have you seen
> this on any other viewer (though I know this might be difficult with the
> lower number of viewers supporting Mac OSX)? Do you see the same issue on
> Linden Lab's grid with the same viewer?
>
>
> On 04/04/13 19:29, Kay McLennan wrote:
>
>> [I cannot answer the question concerning "which mesh-enabled OS viewer is
>> the most lightweight." Note: I like the
>> Firestorm viewer and the Kokua viewer (and especially the shadows in the
>> Kokua viewer).] However, I just discovered
>> (and solved) a viewer issue that everyone wishing to accommodate both PC
>> virtual world users and Mac virtual world users
>> needs to know about.
>>
>> I just installed a Firestorm mesh-enabled OS viewer on a Mac Air laptop.
>> [Note: I previously exclusively used PC-based
>> viewers to access and build in OpenSim.] In turn, when first accessing
>> my own private grid I noticed the ground
>> textures were only a [blinding] mix of the mountain and rock terrain
>> textures (that are in the default terrain texture
>> boxes 3 and 4 in the Terrain Tab in the Region/Estate drop down menu).
>> In turn, any student (and in particular, new
>> students) that first sees such a barren virtual world landscape is likely
>> to have a less than enthusiastic reaction to
>> virtual world learning.
>>
>> To make a somewhat long "trial and error" story short, the easiest
>> solution to the above problem is to make sure to
>> change the default terrain texture settings for all OpenSim islands. In
>> particular, for the sake of Mac users, if you
>> want grass to show up on the ground level (around 24 meters) there has to
>> be some green grass in terrain texture box 3.
>>
>> Has anyone else encountered and/or solved the problem of dissimilar
>> ground textures when moving from a PC-based viewer
>> to a Mac-based viewer?
>>
>> Also, any tips for where to get the best 1024 x 1024 ground textures?
>>
>> Best,
>> Kay
>>
>>
>>
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>>
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
> ______________________________**_________________
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