[Opensim-users] Animating NPC lips
Marcus Llewellyn
marcus.llewellyn at gmail.com
Mon Apr 1 19:50:20 UTC 2013
The best thing I can think of is to make use of the internal animations
like express_open_mouth. Although the viewer does have a lip sync
feature for use with voice, I don't believe this functionality is
accessible via scripting. You can find a list of internal animations
that include facial morphs at this URL:
http://wiki.secondlife.com/wiki/Internal_Animations
Marcus
On 4/1/2013 11:37 AM, Dr Ramesh Ramloll wrote:
> Hello,
> I was wondering if there is a way for making the lips of an NPC move
> ... when say am triggering a sound file in some puppeteering system.
> Text chat messages does not seem to actually work .. unless the user
> is staring at the bottom left of the screen ....chat bubble is an
> option (if nothing else is available).
> May be I should try animating faces... I recall there were some old SL
> animations to represent various emotions and try to work with that
> Let me know if you have any ideas
> Ramesh
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
> /Research Associate Professor/, Idaho State University, Pocatello, ID
> 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn
> <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
> <http://www.deepsemaphore.com>, Google+ profile
> <https://plus.google.com/103652369558830540272/about>
>
>
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