[Opensim-users] Touch to open by other users not working?

Justin Clark-Casey jjustincc at googlemail.com
Mon Oct 29 23:36:45 UTC 2012


The IAR library load mechanism isn't in OpenSimulator at this point - I believe it's only in the Diva Distro currently.

Three seems to be some general problem with library objects at the moment, though this may only relate to scripts.

Another radical solution is to turn off permissions entirely via

serverside_object_permissions = true

in [Startup] in OpenSim.ini but I suspect this is used rarely enough where some bugs may lurk and is probably too 
radical for what Ramesh needs.

On 29/10/12 03:04, dz wrote:
>
>
> There is a much simpler OpenSim solution, unless there is some OTHER REASON to teach the student about interacting with
> "BUY" objects.
>
> Put the uniforms in the grid library.
> Everyone in the grid should be able to drag the uniform folder from the library to inventory and wear.
>
> I believe there have been recent advances that allow IAR files to be added directly to the grid library.
>
> I would generate an avatar that has all of the inventory items a new student would need, generate the IAR file for that
> avatar, and add it
> to the grid library..
>
> It may be confusing to explain that they can't wear things directly out of the library, and have to copy it to inventory
> first, but I find that teaching them to look in the library for things they may need is a LOT easier than sending them
> to find and interact with unfamiliar in-world objects.
>
> d
>
>
>
>      > On Sun, Oct 28, 2012 at 5:12 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com <mailto:r.ramloll at gmail.com>>
>      > wrote:
>      >>
>      >> This is the use case: Students logs in, and need to wear uniform. They
>      >> are not Second Life users, don't want to buy anything, just wear the
>      >> uniform and proceed to do their task. After they do their thing, they
>      >> will never ever log into the environment again. Aim here is to go in,
>      >> do you stuff in a team and get out with minimal number of things to
>      >> learn etc...
>      >> While I understand that Second Life *expects* prior knowledge of a
>      >> certain kind which grew based on the trajectory of the environment, it
>      >> might not be helpful to project this expectation on the 'casual' user
>      >> because this usually leads to things that they need to learn before
>      >> they actually get to do things they need to (which I equate to user
>      >> interface noise).
>      >> Ramesh
>      >>
>
>
>
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
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