[Opensim-users] PhysX for Physics
Mister Blue
misterblue at misterblue.com
Sun Oct 28 23:18:06 UTC 2012
The bullet based physics engine is in master sources. You enable it by
setting "physics=BulletSim" in OpenSim.ini. There is a Mantis category for
BulletSim under physics engines.
-- mb
On Sun, Oct 21, 2012 at 5:23 PM, Rick Anderson <rianders at docs.rutgers.edu>wrote:
> Is there a recommended strategy for getting started with bullet and
> reporting issues?
>
> --Rick
>
> On Saturday, October 20, 2012, Mister Blue wrote:
>
>> Additionally, the Bullet physics engine has an OpenCL pipeline so it can
>> be hardware accelerated on all of the various GPUs.
>>
>> -- mb
>>
>> On Thu, Oct 18, 2012 at 7:25 AM, Sarge Misfit <
>> fubat.enterprises at gmail.com> wrote:
>>
>>> Tranquility Dexler has been working to implement PhysX on InWorldz,
>>> which is OpenSim based. So it seems to me that PhysX can be used with
>>> OpenSim on the server-side. They''ll be running tests on thier Beta grid
>>> tomorrw, as a matter of fact. Tranq is very approachable so he might be
>>> willing to give you a few tips.
>>>
>>>
>>>
>>> On Thu, Oct 18, 2012 at 5:23 AM, Nebadon Izumi <nebadon2025 at gmail.com>wrote:
>>>
>>>> Joshua,
>>>>
>>>> OpenSimulator has 2 physics engines that are not built from scratch for
>>>> OpenSim, the 1st is Open Dynamics Engine (ODE), and the second is Bullet
>>>> which is also a widely used physics engine. Both have been modified for
>>>> use with OpenSimulator but are not built from scratch specifically for this
>>>> project.
>>>>
>>>> R.Gunther,
>>>> There is a software/CPU version of PhysX a well as GPu based versions,
>>>> you would likely need to get the software version working before you would
>>>> even think about adding GPu support for it.
>>>>
>>>>
>>>> On Thu, Oct 18, 2012 at 7:50 AM, R.Gunther <rigun at rigutech.nl> wrote:
>>>>
>>>>> Correct me if am wrong.
>>>>> But PhysX is videocard based. So lets say PhysX works only client side.
>>>>> In that case i dont see how you want to use it with opensim.
>>>>> Serverside is not a good idea. many dedicated servers dont have
>>>>> Graphics onboard with PhysX support. So it would only work for people
>>>>> that have the right card installed.
>>>>>
>>>>>
>>>>> On 2012-10-18 13:34, Joshua Rubeck wrote:
>>>>>
>>>>> It appears to be that OpenSimulator has its own built from scratch
>>>>> physics engine. My question is would it be possible to use(of course
>>>>> applying the proper development to it) the Nvidia PhysX engine? It was one
>>>>> of the things my grid admins have been discussing but they arent sure if
>>>>> its possible to use, its a free software but that doesnt mean it will work
>>>>> with the type of platform OpenSim is.
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
>>>> --
>>>> Michael Emory Cerquoni
>>>>
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>>
>
> --
> Rick Anderson
> Director of Virtual Worlds
> Division of Continuing Studies (DoCS)
> Rutgers University
> (732) 586-3265
>
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