[Opensim-users] short avatars make world bounce
InuYasha Meiji
inuyasha.meiji at gmail.com
Thu May 31 06:14:30 UTC 2012
I finally got to try it out, and nothing seems to stop it. I did find
setting the capsule to low didn't help the bounce at all, but I could no
longer walk up the steps. And BTW, I make them not where near as steep
as many in sl do. They don't go more then half way up the calf of a
normal real life sized AV.
I think it is a bug in opensim at this point. It don't do it in a Type
1 Viewer but does in the 2 and 3 viewers. What is the difference in the
two that causes this. As more people are using Type 2+ veiwwers we have
to find the issue. I am hoping as someone else reported that the up
coming 7.4 smoothes it out a bit.
Since I don't compile my own, and that version isn't on the
opensimulator site yet, I guess I have to wait. I use the vanila version ;)
Thanks for trying to help, I do appreciate it.
I guess my friend will have to bear with an adult avatar for a while.
hehe, it is ok, I really didn't need more work finding all the things
kids in early 17th century Ryukyu used to play with. (snicker).
InuYasha
On 5/29/2012 12:28 PM, dz wrote:
>
> From: InuYasha Meiji <inuyasha.meiji at gmail.com
> <mailto:inuyasha.meiji at gmail.com>>
> To: opensim-users at lists.berlios.de
> <mailto:opensim-users at lists.berlios.de>
> Subject: Re: [Opensim-users] short avatars make world bounce
>
>
> Well the last time I felt brave about those numbers was a few versions
> back. But found it a little rough. I ened up unable to walk up the
> steps or climb ladders very well. Maybe ime to try again?
>
> InuYasha.
>
>
>
> On 5/21/2012 4:48 PM, Justin Clark-Casey wrote:
> > If you're extremely brave, you could try adjusting some of the
> numbers
> > in [ODEPhysicsSettings] (copying from OpenSimDefaults.ini).
> Lowering
> > m_avatarobjectcontact_bounce might be interesting, for example.
> > However, I haven't played much with these numbers so I'm not
> sure what
> > kind of effect that would have.
> >
> > On 20/05/12 06:30, InuYasha Meiji wrote:
> >> I was wondering if anyone else noticed this in 7.3.1, but my
> shorter
> >> then usual for secondlife avatar seems to make the
> >> world bounce all around it when I walk down my street. I have used
> >> this same AV for a long time and just noticed this
> >> going on. It is as if the world is one big trampoline now. Can
> >> anything be done, besides making taller avatars?
> >>
> >> InuYasha
>
>
>
> I believe the bouncing is the result of the avatar "physics capsule"
> interacting with the ground....
> a small enough avatar design would result in the capsule ALWAYS coming
> in contact with the ground....
>
> As Justin indicated...there are a couple parameters in OPENSIM.INI
> related to the physics of avatars...
> I believe the parameter he MEANT to describe was...
> m_terraincontact_bounce = 0.05 ( instead of
> "m_OBJECTcontact_bounce"... )
>
> In addition to the one he mentions... I would experiment with these
> parameters in the [ODEPhysicsSettings] section ...
>
> ;girth of the avatar. Adds radius to the height also
> av_capsule_radius = 0.37
>
> (try reducing this parameter to generate a smaller radius avatar
> capsule)
>
> I didn't see any reference to how long ago you used your short
> avatars, but a while back the default for this parameter changed..
> Maybe the old default works better for shorter avatars????
>
> ; specifies if the capsule should be tilted (=true; old
> compatibility mode)
> ; or straight up-and-down (=false; better and more consistent
> physics behavior)
> av_capsule_tilted = false
>
> (Use True instead of False)
>
> You might also look to see what happens if you toggle this parameter
> to true....
>
> ; Filtering collisions helps keep things stable physics wise, but
> sometimes
> ; it can be overzealous. If you notice bouncing, chances are it's
> that.
> filter_collisions = false
>
> Please note that these parameters are documented in OLDER versions of
> the OPENSIM.INI file..
> Apparently they have been removed from more current releases, to
> "prevent confusion"...
>
> While I do agree that it is hard to balance "Ease of Startup" against
> full disclosure of ALL the possible parameter changes,
> This is one instance where removing them makes it virtually
> impossible for a developer to do anything other than ask for help
> and pray someone "remembers" one of the now-hidden parameter
> options... Personally, I think that while you classify the
> code as BETA, the benefits of exposing new users to ALL of the
> available options GREATLY outweighs the difficulties of
> documenting what they all impact...
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
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