[Opensim-users] Disappointed in Tide feature.

InuYasha Meiji inuyasha.meiji at gmail.com
Tue Mar 27 04:58:04 UTC 2012


Because it depends on your ini setting as to how far the moon moves at 
any one time I used a counter to move from the old position up or down 
by counting until the water level matches the current moon position.  So 
it moves slowly up and down to not suddenly blink into a new position.  
During that time your AV can't seem to move at all or acts as if you are 
stuck on a sim border in SL for the time being.

Thanks for listening.
InuYasha.



On 3/26/2012 9:47 PM, Justin Clark-Casey wrote:
> I'm actually rather surprised that changing water height causes 
> movement problems (of course this depends on how big, whether it's a 
> multi-second pause or a little judder).
>
> As James discusses, I think the thing to do would be to look for an 
> existing mantis on this issue and raise a new one if something doesn't 
> already exist.  And if there is an existing one add a note with your 
> findings, please.
>
> On 26/03/12 18:52, James Stallings II wrote:
>> Hi,
>>
>> I would suspect that it was not designed to behave this way; and 
>> while I don't think I would expect it to be fixed over
>> night, I do think that if you were to file a mantis on the topic it 
>> will eventually get looked at (if one hasn't been
>> filed already).
>>
>> In my years of experience with the opensim developer community, one 
>> thing I have definitely learnt (besides how to spell
>> 'learnt' -- thanks Adam Frisby!), is that we/they tend to respond far 
>> more positively to a cool (dare I say
>> lighthearted?) presentation of an issue; exhibiting a flair for the 
>> dramatic tends to elicit something more of a 'talk
>> to the hand' response.
>>
>> Don't forget, as good as opensim may be, it's still very much a work 
>> in progress, and it shows greatly in the way that
>> it has improved over time.
>>
>> Look into any existing mantis issues on the subject, and by all 
>> means, be patient -- it pays off :)
>>
>>
>> Cheers
>> James
>>
>>
>> On Sun, Mar 25, 2012 at 4:29 AM, InuYasha Meiji 
>> <inuyasha.meiji at gmail.com <mailto:inuyasha.meiji at gmail.com>> wrote:
>>
>>     It isn't really anyone's fault, but I feel a bit disappointed in 
>> the osSetRegionWaterHeight(i); command.    I use
>>     the example script.  The one script that allows you to click on 
>> the object containing the script and it makes the
>>     water level rise and fall.  I have all my ini files correct and 
>> the script does work.
>>
>>     I got the water moving really pretty smoothly.  I was filled with 
>> excitement at the thought of at certain intervals,
>>     about as often as the sun moves in the sky, I could have a script 
>> check for the sun/moon position and move the water
>>     level according to the moon height in the sky.  I tried doing 
>> this myself.  BUT, here is the problem.  Until then I
>>     didn't realize while being the only one on my grid at that time 
>> that stopping to press the flag (The item I placed
>>     the script for testing), I wasn't attempting to walk while the 
>> water made its movement.
>>
>>     I only noticed when attempting to check sun position and move the 
>> water, while taking a walk.  Is tides to look like
>>     real tidal forced impossible to do in opensim, without causing 
>> this issue, and I am doing something horribly wrong?
>>       Can it be done.  Or would moving the water and walking smoothly 
>> just something you can't do especially on multiple
>>     sims all at once?
>>
>>     All this time I had been using the whole possibility of tides in 
>> opensim as one of the more noticeable differences
>>     between SL and  opensim, to start up conversations about it.  It 
>> disappoints me a little that I have to tell these
>>     people I tried it and it really messes things up when I tried it.
>>
>>     I love opensim, and won't quit over just this.  So much great 
>> work has been going into it, and I appreciate it so
>>     much.  It give people like me, on fixed incomes, the disabled who 
>> don't know how long we can pay Linden Labs, to
>>     enjoy a virtual environment a free place to go and enjoy our 
>> dream world.  Thanks to all of your hard volunteer work.
>>
>>     Thanks again,
>>     InuYasha
>>
>>
>>     --
>>     ____________________________________________________________________
>>     Opensim User: Standalone Grid on Version 0.7.2 with 56 Regions
>>     on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
>>     Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
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>>     Offline Mesages all working.
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-- 
________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.2 with 56 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Voice and
Offline Mesages all working.
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