[Opensim-users] Can I rely on consistent UUIDs for things imported from different grids using IAR/OAR files?

Edmund Edgar ed at avatarclassroom.com
Tue Mar 27 00:16:14 UTC 2012


On 27 March 2012 02:45, Jeff Kelley <opensim at pescadoo.net> wrote:
> Since you put the textures into the object's inventory, why not :
>
> FontTexture = llGetInventoryKey(texture_name);

Thanks Jeff, that was my fallback plan.

But I'd rather use the UUIDs if I can do it reliably because:
1) It makes the script simpler.
2) If more than one of the object is rezzed on the same grid, I'm
hoping using the same UUIDs for all of them will allow the textures to
be cached in the viewer, so they'll load faster the second time a user
encounters the object.

-- 
Edmund Edgar
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