[Opensim-users] Sim size limits

Sarge Misfit fubat.enterprises at gmail.com
Fri Mar 16 16:20:03 UTC 2012


Just butting in with the info that AuroraSim has such a feature called
variable region. AuroraSim is a fork from OpenSim, and is almost fully
compatible, that is you can use OpenSim content in AuroraSim. They also
have something called infinite regions that allows you to travel through
the "no-man's-land- between regions.

And I would LOVE to see those in OpenSim!

On Fri, Mar 16, 2012 at 4:36 AM, David Burden <david.burden at daden.co.uk>wrote:

>
> At the risk of opening a real can of worms, what is the potential in the
> future of changing the 256m x 256m limit on sim size, and even moving to a
> single, near limitless sim.
>
> It is the one feature of OpenSim that stops us using it/proposing it for
> some of the really big projects we're involved with, where even modelling
> just a 2km x 2km area becomes unthinkable in OpenSim (64 sims?), but is
> trivial in environments like Unity. I know that grids have total sizes well
> over this, but generally each sim is operating on its own, with few
> buildings overlapping sim boundaries and people being very conscious of
> boundary crossings, and trying to automate an object from one sim to
> another if non-trivial. In terms of our aspirations just getting to 1/2/3km
> sims would make a huge difference, even if we had to stick with existing
> prim limits.
>
> I think that RealXTend Tundra has removed the limitation, and Vastpark
> (which also has some OpenSim heritage) has. Are we ever likely to see a
> change in OpenSim (and if it's "just" a case of money, then how much
> effort?)
>
>
> David
>
> David Burden
> Daden Limited
>
> t: +44 (0)121 250 5677
> m: 07811 266 199
> e: david.burden at daden.co.uk
> w: www.daden.co.uk
> skype: daden5
> twitter: www.twitter.com/davidburden
> sl IM: Corro Moseley
>
> Daden specialise in creating immersive learning & visualisation systems,
> and interactive virtual agents.
>
>
>
>
>
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