[Opensim-users] Fucntion to read a landmark
Shaun Erickson
ste at smxy.org
Sun Mar 11 00:10:43 UTC 2012
Yes there are.
Sent from my iPhone
On Mar 10, 2012, at 7:06 PM, "M.E. Verhagen" <marceled9 at gmail.com> wrote:
> there aren't hypergrid landmarks yet
>
>
>
> 2012/3/10, Miller, Peter <pmiller at liverpool.ac.uk>:
>> That wasn't the question you asked ;)
>>
>>
>>
>> You could manually encode the extra info in the landmark name and retrieve
>> it using llGetInventoryName. Can't help beyond that.
>>
>>
>>
>> Best wishes
>>
>>
>>
>> Peter
>>
>>
>>
>> ________________________________
>> From: opensim-users-bounces at lists.berlios.de
>> [opensim-users-bounces at lists.berlios.de] on behalf of Gudule Lapointe
>> [gudule at spekuloos.be]
>> Sent: 10 March 2012 18:57
>> To: opensim-users at lists.berlios.de
>> Subject: [Opensim-users] Fucntion to read a landmark
>>
>> Is there a way to read the coordinates of a landmark from within a script?
>>
>> I made several flavors of blame gates and I would like to be able to drop a
>> landmark in the prim instead of encoding the uri
>>
>>
>>
>>
>> --
>> http://www.speculoos.net/
>> secondlife://speculoos.net:8002/<https://owa.liv.ac.uk/owa/UrlBlockedError.aspx>
>> Speculoos, the belgian cookie-flavored metaverse
>>
>>
>
>
> --
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> ZW/
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