[Opensim-users] Fw: [kokua-dev] Fw: tools for translating tif-based COLLADA (.dae) into jpg-based COLLADA?

Nicky Perian nickyperian at yahoo.com
Thu Mar 1 21:53:14 UTC 2012




----- Forwarded Message -----
From: Sergio Abraham <sergio.e.abraham at gmail.com>
To: Nicky Perian <nickyperian at yahoo.com> 
Sent: Thursday, March 1, 2012 3:34 PM
Subject: Re: [kokua-dev] Fw: [Opensim-users] tools for translating tif-based COLLADA (.dae) into jpg-based COLLADA?
 

May this helps?


http://collada.org/public_forum/viewtopic.php?f=12&t=124
http://www.softpedia.com/get/Science-CAD/DAZ-Studio.shtml

cu,
K.


2012/3/1 Nicky Perian <nickyperian at yahoo.com>

Cross posting about mesh *.dae containing non-jpg textures. 
>
>
>
>----- Forwarded Message -----
>From: Han Xu <xuhan15 at googlemail.com>
>To: opensim-users at lists.berlios.de 
>Sent: Thursday, March 1, 2012 8:47 PM
>Subject: [Opensim-users] tools for translating tif-based COLLADA (.dae) into jpg-based COLLADA?
> 
>
>Hi All,
>
>Recently when I tried to import models downloaded from the internet into my OpenSim/SL Viewer virtual world. I find out that the reason that some models lose texture after import is that the collada file is tif based, by which I mean the texture images are in tif format which is not supported by the SL Viewer. So I manually translate those images into jpg format and then modify the dae file (a kind of xml) correspondingly. Finally it works! But with some manual effort.
>
>So I am wondering if there is any existing tools that can translate tif-based collada into jpg-based? Thanks!
>
>Best,
>Han  
>
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-- 
SeA!
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