[Opensim-users] Script Engine Messages
Tim Gildersleeve
t.gildersleeve at bradfordcollege.ac.uk
Mon Jun 25 12:16:38 UTC 2012
I may be wrong, but I believe that this is because there used to be a
dedicated mono scripting engine in opensim which was removed a while
back. The Xengine can now handle mono script as well as lsl so it was
no longer needed and having two that did the same thing was "clunky".
As I say, this is as I remember it but may be wrong.
-----Original Message-----
From: opensim-users-bounces at lists.berlios.de
[mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Ai Austin
Sent: 25 June 2012 11:21
To: opensim-users at lists.berlios.de
Subject: [Opensim-users] Script Engine Messages
I seem to get a lot of messages like this "Selected engine unavailable
running on Xengine".
I only have Xengine configured on all our regions - I have just left the
defaults in place in other words.
I had assumed it could relate to some scripts already being compiled
before with an older script engine. But I see this on newly created
scripts that are all by default ticked for "Mono" too.
;; Default script engine to use. Currently, we only have XEngine
; DefaultScriptEngine = "XEngine"
[XEngine]
; Enabled = true
Is this message one that should not be coming up? Coud it be a
configuration problem in some area?
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