[Opensim-users] Sharing some ideas about content production and manipulation by users, demo on kitely

Justin Clark-Casey jjustincc at googlemail.com
Thu Jun 21 02:12:56 UTC 2012


As for open-source infrastructure, actual open-sourcing is quite easy - stick it on github.  Forming a community is much 
harder, I think - one needs to keep answering questions, fixing bugs and making improvements over a long period of time.

On 20/06/12 18:00, Dr Ramesh Ramloll wrote:
> Hello,
>
> I am truly hoping to make this code open once I am ready. I am really liking the results so far ...
> I am really happy with how opensim runs on kitely ... Am no genius and with my very small team, it helps to use a hosted
> service like Kitely.
>
>
> This demo demonstrates how it may be possible to simplify content production by users in virtual worlds. For users,
> content production and the ability to manipulate objects in their virtual environment are actually the same problem, not
> two. Most of the content building tools available in current virtual world platforms that allow in-situ building is
> geared towards 3D modelers.
> http://youtu.be/bvQV4xN0Q9Y
>
> There are a lot of other platforms out there ... that have tried something of that nature ..Roblox etc.... but I think a
> lot more can be done actually in opensim.
>
> Please let me know if you can help me improve it. I don't know where to start for developing opensource infrastructures.
> R
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research Associate Professor/, Idaho State University,
> Pocatello, ID 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
> <http://www.deepsemaphore.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
>
>
>
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Justin Clark-Casey (justincc)
http://justincc.org/blog
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