[Opensim-users] Sharing some ideas about content production and manipulation by users, demo on kitely

Justin Clark-Casey jjustincc at googlemail.com
Thu Jun 21 02:11:15 UTC 2012


Hey Ramesh.  I'm impressed but what you're able to do here.  But how flexible is the content production?  Are those 
purple structs going to pre-determined positions on the central 'football'?  Would the user move them with the ordinary 
edit tools afterwards?

It always strikes me that a lot of this stuff is constrained without the ability to put up arbitrary tool windows.  The 
way that I've worked around this in the past is to the have a 'web page' ui in the media browser window but this is 
clumsy, not least because of the focus issues when switching from that to the 3d scene.  The other common way, I think, 
is to use HUDs but these can be very finicky and don't have a standard UI paradigm.  MOAP huds might work but I think 
you still get the focus issue.

It seems to me this is a place where the viewer and a web-browser with webgl start to converge.

On 20/06/12 18:00, Dr Ramesh Ramloll wrote:
> Hello,
>
> I am truly hoping to make this code open once I am ready. I am really liking the results so far ...
> I am really happy with how opensim runs on kitely ... Am no genius and with my very small team, it helps to use a hosted
> service like Kitely.
>
>
> This demo demonstrates how it may be possible to simplify content production by users in virtual worlds. For users,
> content production and the ability to manipulate objects in their virtual environment are actually the same problem, not
> two. Most of the content building tools available in current virtual world platforms that allow in-situ building is
> geared towards 3D modelers.
> http://youtu.be/bvQV4xN0Q9Y
>
> There are a lot of other platforms out there ... that have tried something of that nature ..Roblox etc.... but I think a
> lot more can be done actually in opensim.
>
> Please let me know if you can help me improve it. I don't know where to start for developing opensource infrastructures.
> R
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research Associate Professor/, Idaho State University,
> Pocatello, ID 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
> <http://www.deepsemaphore.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users


-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc



More information about the Opensim-users mailing list