[Opensim-users] Purpose of Inventory folders named "Meshes"

Marcus Llewellyn marcus.llewellyn at gmail.com
Thu Jun 7 13:11:48 UTC 2012


When LL first opened up mesh to public beta, the viewers for it had a 
special folder just for mesh. At the time, meshes were treated something 
like a texture that you could apply to a prim. LL eventually decided 
that this was too messy (and opened a door to things like the horrible 
spectre of UUID mesh switching in scripts), and simply made meshes 
directly into objects just like any other prim.

So far as I know, any mesh uploaded and stored in the Meshes folder is 
no longer useful. I have no idea why you might have four folders of that 
name; forced to guess I'd name it in an artifact from a bug in mesh's 
earliest days.

Marcus

On 6/7/2012 3:35 AM, Ai Austin wrote:
> I was doing some tidying up of my inventory folders by examining the 
> contents via the Diva Wifi web front end.
>
> I see four folders within "My Inventory" named "Meshes" and the seem 
> to have sub meshes of some of my main mesh uploaded models. The type 
> of each content item is listed as "Simstate" in the Wifi inventory 
> listing. These 4 directories do not show in a normal Second Life 
> viewer at all. The main models are in the correct inventory locations 
> already.
>
> Are these "Meshes" directories essential and they must be kept to have 
> the main mesh object work, or are they old glitches from the various 
> experimental mesh viewer and upload versions we have gone through? In 
> other words, can all these Meshes directories be deleted (via the Diva 
> Wifi web interface) and the main mesh objects in inventory still work?
>
> Guidance appreciated to save a hassle if I get it wrong.
>
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