[Opensim-users] Purpose of Inventory folders named "Meshes"
Marcus Llewellyn
marcus.llewellyn at gmail.com
Thu Jun 7 13:11:48 UTC 2012
When LL first opened up mesh to public beta, the viewers for it had a
special folder just for mesh. At the time, meshes were treated something
like a texture that you could apply to a prim. LL eventually decided
that this was too messy (and opened a door to things like the horrible
spectre of UUID mesh switching in scripts), and simply made meshes
directly into objects just like any other prim.
So far as I know, any mesh uploaded and stored in the Meshes folder is
no longer useful. I have no idea why you might have four folders of that
name; forced to guess I'd name it in an artifact from a bug in mesh's
earliest days.
Marcus
On 6/7/2012 3:35 AM, Ai Austin wrote:
> I was doing some tidying up of my inventory folders by examining the
> contents via the Diva Wifi web front end.
>
> I see four folders within "My Inventory" named "Meshes" and the seem
> to have sub meshes of some of my main mesh uploaded models. The type
> of each content item is listed as "Simstate" in the Wifi inventory
> listing. These 4 directories do not show in a normal Second Life
> viewer at all. The main models are in the correct inventory locations
> already.
>
> Are these "Meshes" directories essential and they must be kept to have
> the main mesh object work, or are they old glitches from the various
> experimental mesh viewer and upload versions we have gone through? In
> other words, can all these Meshes directories be deleted (via the Diva
> Wifi web interface) and the main mesh objects in inventory still work?
>
> Guidance appreciated to save a hassle if I get it wrong.
>
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