[Opensim-users] MapItemRequestThread errors
InuYasha Meiji
inuyasha.meiji at gmail.com
Tue Jun 5 08:34:47 UTC 2012
Thanks for the trick on this one. I have map threads using the same
thing to creat my map and my highest so far is 927. Not all are like
that, mostly lower, but on th eother hand not much is built on the other
sims.
InuYasha
On 6/4/2012 9:23 PM, Justin Clark-Casey wrote:
> On 04/06/12 13:37, Sarge Misfit wrote:
>> I am seeing red error messages as follows:
>>
>> ERROR - OpenSim.OpenSim [WATCHDOG]: Timeout detected for thread
>> "MapItemRequestThread (Workshop)".
>> ThreadState=Background. Last tick was 5835ms ago
>>
>> I don't think this is anything to worry about as this is my offline
>> standalone, so I am the only user and don't need the
>> Map, but I would like to fix this anyway.
>
> This thread is used in the WorldMapModule to serve map item requests
> by the looks of it (I'm not an expert in this area). The targets are
> other regions - possibly in standalone mode a network request is still
> being made (not ideal but possible).
>
> It looks like there an 80ms thread whilst the thread waits for
> responses. From a quick scan of this code, I'm not sure those
> requests have timeouts, though no response would be odd if all the
> regions are local. If there are no timeouts or even long ones, then
> that would tie up the thread sufficiently to cause the timeout warning.
>
> If the thread is permanently tied up then I suspect the symptom would
> be that map items no longer work. You could determine this by
> executing "show threads" on the region console. If you see a
> MapItemRequestThread (<region-name>) with a high LAST UPDATE (MS) then
> this would indicate that it's stalled.
>
> It would be good if you could file a mantis on this with all the
> details, though no guarantee of a quick fix.
>
--
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