[Opensim-users] Playing a series of animations back to back to create a long one

Dr Ramesh Ramloll r.ramloll at gmail.com
Tue Jan 17 17:33:35 UTC 2012


Some info here
http://nwn.blogs.com/nwn/2011/10/virtual-life-npc-features-coming-to-second-life.html


On Tue, Jan 17, 2012 at 10:30 AM, Ovi Chris Rouly <maelzel at ieee.org> wrote:

> **
> Hi Ramesh,
>
> Can you point to a source where I might read about Humble, NPC, and SL?  I
> am curious about what his plans might entail.
>
> Cheers,
>
> Chris
>
> ----- Original Message -----
> *From:* Dr Ramesh Ramloll <r.ramloll at gmail.com>
> *To:* opensim-users at lists.berlios.de
> *Sent:* Tuesday, January 17, 2012 12:21 PM
> *Subject:* Re: [Opensim-users] Playing a series of animations back to
> back to create a long one
>
> Hi Markus,
> I did not think about stopping an anim as soon as it starts, that could be
> a good possible solution for pre loading. The NPC soln is cool too (I did
> think about this option), but am waiting to see what Linden Lab's Humble
> will produce in terms of NPC in Second Life. He promised that it will be
> easy to be bring in non-player characters and I hope it won't be just a
> prim with preset path finding algos...but an actual avatar will full
> capabilities.
> R
>
> On Tue, Jan 17, 2012 at 5:00 AM, Marcus Llewellyn <
> marcus.llewellyn at gmail.com> wrote:
>
>>
>> It occurs to me that a possible workaround would be to use an
>> invisible/hidden NPC or bot that was within range. Just have it cycle
>> though and play the animations before the initial actual performance.  I'm
>> guessing it wouldn't even need to play completely through any single
>> animation, but just start and then stop each in semi- rapid succession.
>> This should cause any viewer nearby to download and cache the animation.
>>
>> I wouldn't call this ideal... you can hide the NPC, but not it's nametag
>> or the fact that it'll show up on people's radars, and it isn't something
>> I've actually tried myself.
>>
>> Marcus
>>
>>
>> 1/16/2012 3:46 PM, Justin Clark-Casey wrote:
>>
>>> I was curious about this topic so I did do a quick google "animation
>>> delay second life"
>>>
>>> From the look of [1], it seems that this is an unresolved problem with
>>> Second Life in general, unless some other animation preload function has
>>> been implemented in the meantime.
>>>
>>> My purely hypothetical guess is that the viewer is told the animation
>>> reference ID and only then loads it from the simulator if it doesn't have
>>> it, resulting in the delay.
>>>
>>> On 13/01/12 17:19, Dr Ramesh Ramloll wrote:
>>>
>>>> Hey there, since we are on the topic of AOs, I thought I could just
>>>> drop this question. When I try to play a series of
>>>> animations one after the other to create a long one (potentially
>>>> without any time limits), during the first pass ...
>>>> there are jumps between the individual animation segments. Is there
>>>> some kind of hack to preload animations so that when
>>>> they do get played the first, the whole animation seems fluid. Things
>>>> do work perfectly fine after the first pass
>>>> though... but for users, it must annoying ... for machinima makers,
>>>> it's ok, we can ignore the silliness to happen
>>>> during the first pass and then record during the second one ...any
>>>> ideas/thoughts?
>>>>
>>>> --
>>>> 'Consider how the lilies grow. They do not labor or spin.'
>>>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
>>>> /Research Associate Professor/, Idaho State University,
>>>> Pocatello, ID 83209 Tel: 208-240-0040
>>>> Blog <http://deepsemaphore.**posterous.com/<http://deepsemaphore.posterous.com/>>,
>>>> LinkedIn <http://www.linkedin.com/in/**rameshramloll<http://www.linkedin.com/in/rameshramloll>>,
>>>> DeepSemaphore LLC
>>>> <http://www.deepsemaphore.com>**, Google+ profile <
>>>> https://plus.google.com/**103652369558830540272/about<https://plus.google.com/103652369558830540272/about>
>>>> >
>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>
>
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
> 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll>
> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
>
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-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
Blog <http://deepsemaphore.posterous.com/>,
LinkedIn<http://www.linkedin.com/in/rameshramloll>
, DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+
profile<https://plus.google.com/103652369558830540272/about>
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