[Opensim-users] lightshare water fog
Shaun Erickson
ste at smxy.org
Fri Jan 13 21:52:49 UTC 2012
I have found that in order to put LightShare settings, that are in a script, in a prim, into effect, I must select the prim in edit mode and then reset all scripts in selection, sometimes more than once.
-ste
On Jan 13, 2012, at 1:15 PM, paul emery <pablo at lansing.com> wrote:
> I am trying to change water fog setting to zero. such as in the atomist
> preset. I can do this manually using the Environmental Editor/Advanced water
> setting. I would like to allow avatar to do this by clicking on an object. I
> put the following script in a prim and expected to rez it and have it
> perform achieve this result. The script runs correctly but seems to have no
> effect on water fog. Anybody have any suggestions on what i am doing wrong.
> Using Imprudence 1.3.2 osgrid 0.7.3 2011-12-17 and mysql database. Help.
>
> //This script trys to set LightShare water fog settings to zero.
> //imprudence client has allow region lightshare to "always"
> //opensim.ini has
> // [LIghtShare]enable_windlight = true and
> // [XEngine] AllowLightShareFunctions = true
>
> integer result;
> default
> {
> state_entry()
> {
> llSetText("Touch to return lightshare\nto default",<1,1,1>,1);
> //llSetAlpha(1.0,ALL_SIDES);
> }
> touch(integer num_detected)
> {
> llOwnerSay("I am being touched by " + llDetectedName(0) + ".");
> result=lsSetWindlightScene([WL_WATER_FOG_DENSITY_EXPONENT, 0.0]);
> llSay(0,"result is"+result);
> }
>
> }
>
>
> --
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