[Opensim-users] need to import buildings

Justin Clark-Casey jjustincc at googlemail.com
Sat Feb 25 04:37:44 UTC 2012


Hi Chris.  Information on this is patchy.  There have been some previous posts in this list but I don't think anything 
has been collected up into an OpenSimulator wiki page yet (?).  I think behaviour here will be pretty much idential on 
the Linden Lab's grid and OpenSimulator grids as all the processing work is done in the viewer.

You might also want to read [1] frin @ADL_Initiative which looks like a good article on using the free version of 
SoftImage XSI to process and upload COLLADA models to SL/OpenSim.  I haven't tried any of this myself.

[1] 
http://www.adlnet.gov/from-adl-team-memberjeff-mills-helpful-practices-for-importing-3d-meshes-into-second-life-and-opensim

On 23/02/12 22:25, Ovi Chris Rouly wrote:
> Folks,
>
> I'm usually behind the curve on such things since my own research uses
> OpenSim but relies solely on its V-World aspects and capacity to support
> client-side V-Agents.  But, things have come up and I now have to ask
> (again) for advice.
>
> One of our classes at GMU "needs" to be able to import fully built - but not
> necessarily textured - buildings.  We thought perhaps we could use the
> Google libraries.  But, when we married OS0.7.3 to SL1.23 - SL3.xx and the
> latest stable Imprudence, we were unable to rezz let alone upload our
> "sample set" of meshies.  Of course, we may be inept ... but we did try.
>
> Can anyone tell me of a reliable way to import buildings?  We're even open
> to a front-end capture technology + intermediate translation tool.  This
> doesn't necessarily have to be a "one-step" solution although that would be
> super.
>
> Very gratefully,
>
> Chris
>
>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
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