[Opensim-users] Does OpenSim fully support Linden Script?

InuYasha Meiji inuyasha.meiji at gmail.com
Wed Feb 15 17:25:27 UTC 2012


No one mentioned this yet either.  The ODE )(Physics Engine) is still 
being worked on and only the most basic parts are complete.  So the mere 
fact that the vehicle goes physical may cause some strainge effects.  
You can see this when walking and jumping.  In SL you can jump up and 
hit the forward arrow and drift a bit forward a little.  In OS if you do 
the same, you only jump up, and land in the same spot, that is unless 
you are already moving forward when you start the jump.

So, if the physics engine isn't complete, how can the script that 
depends on the physics react the same in one grid as the other??

Your Friend,
InuYasha



On 2/15/2012 11:43 AM, Garmin Kawaguichi wrote:
> And verify the max number of prims: for physical objects the limit is 31.
> GCI
>
>     ----- Original Message -----
>     *From:* Garmin Kawaguichi <mailto:garmin.kawaguichi at magalaxie.com>
>     *Sent:* Wednesday, February 15, 2012 5:35 PM
>     *Subject:* Re: [Opensim-users] Does OpenSim fully support Linden
>     Script?
>     Try to test the vehicle features of OpenSim with very simple
>     script(s) like those found there (at the end):
>     http://opensimulator.org/wiki/Vehicles
>
>         ----- Original Message -----
>         *From:* Han Xu <mailto:xuhan15 at googlemail.com>
>         *Sent:* Wednesday, February 15, 2012 5:12 PM
>         *Subject:* [Opensim-users] Does OpenSim fully support Linden
>         Script?
>         I copied a flight fly script from [1], but it just doesn't
>         work even if I applied it to a simple prim. So I was wondering
>         if Linden Script gets a fully support from OpenSim platform?
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users


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