[Opensim-users] invisible avatar alpha
Toni Alatalo
toni at playsign.net
Wed Feb 1 14:24:25 UTC 2012
On Sat, 2012-01-28 at 10:41 -0500, Robert Martin wrote:
> on that note does ANYBODY have any rigged Mesh Avatars they would like
> to share with the group?? (or even a good handle on how to make one)
There is a set of Creative Commons licensed mesh avatars made for
realXtend in http://www.realxtend.org/download/4avatars.zip
That zip has the Blender files with the meshes, skeletons, textures and
a set of motion captured animations. The base mesh + skeleton is made
with Make Human, then the motion cap data is attached to it in Blender.
They were originally made to use with Ogre in the native realXtend
client (and are in use if you download the Tundra client and login via
www.realxtend.org).
But we have also more recently exported them as Collada succesfully, as
are using that format in our WebGL viewer .. you can view the animated
mesh with Chrome at http://www.realxtend.org/webnaali/animtest.html
Screenshot of the expected result (with Chrome or recent Firefox, which
is slower though)
http://www.realxtend.org/download/glge-animtest.png
That plays back the set of motion captured animations in a loop. Takes a
while to load and after that to start running smoothly (is quite a heavy
skeleton, my guess is that it takes a while for the javascript JIT to
optimize the execution)
With some luck you should be able to use the same mesh with animations
with the Second Life (tm) viewer and derivatives as well. I'm curious to
hear if someone can pull that off.
~Toni
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