[Opensim-users] creating bots at negative elevation

Gudule Lapointe gudule at spekuloos.be
Wed Feb 1 01:08:44 UTC 2012


Call the police ;-)

In my viewer, the region settings show, by default:
	- water height	20
	- terrain raise limit:	100
	- terrain lower limit:	-100

These are the default values, I didn't change them, so I guess it's not "illegal" to go under zero… Or is the terrain lower limit based on something else than elevation?

Though I admit it's odd to want to go so deep, I understand it's needed for a big under-water project like Titanic….
(the only work-around would be to change water elevation, which would be quite odd for surrounding regions)


Le 1 févr. 2012 à 01:59, Justin Clark-Casey a écrit :

> To me, zero level is the co-ordinate z = 0, where it's totally illegal to try and place anything in a negative co-ordinate.  Under the water is different, at which point ground, to me, is the sea/riverbed.
> 
> On 01/02/12 00:52, Gudule Lapointe wrote:
>> (JCC: Having seen the project, I know this is not "under the ground", but deep in the water, which goes far below zero level, due to project needs…)
>> 
>> I wouldn't be surprised if NPC was just coded without thinking somebody would try to do this ;-)
>> 
>> Paul, I would suggest using the NPC sit functions on an object at the desired position (http://opensimulator.org/wiki/OsNpcSit) to force the NPC go that deep, and after that you are free to make it stand or stay sitting…
>> 
>> 
>> 
>> Le 1 févr. 2012 à 01:36, Justin Clark-Casey a écrit :
>> 
>>> By negative elevation, I presume that you mean below some arbitrary plane, rather than below ground? ScenePresence.CompleteMovement(), which is how the NPC (and any avatar) enters a scene does have code to prevent attempted rezzing below ground.  This is just using a 1.5f constant.  It's possible that if you're very near the ground then you would have a problem.
>>> 
>>> On 31/01/12 20:56, paul emery wrote:
>>>> I need to create some bots in our model of titanic which is underwater AND in
>>>> fact is at negative elevation. My trigger object has a notecard with the bot
>>>> information in it and a script with a touch_start event handler.
>>>> In the touch event are these lines of code.
>>>> 
>>>> vector npcPos = llGetPos()+<.5,0,0>;
>>>> pc = osNpcCreate("Mr.", "Bot", npcPos, "mycard");
>>>> 
>>>> What i find is that if the object is at zero elevation or above the bot is
>>>> created half a meter from the object's position. However, if the object is
>>>> at a negative elevation the bot is created at zero elevation and falls down
>>>> to the elevation of the trigger object. This is interesting. Note that if
>>>> the trigger object is up at any positive elevation the bot is created at
>>>> that elevation.
>>>> 
>>>> The problem is that if i try to create a bot at a negative elevation in a
>>>> room below deck i.e. that has a non-phantom roof the bot never can fall all
>>>> the way down because they are not able to fall through the roof.
>>>> 
>>>> Any body got any ideas on how do deal with this. It does seem like expected
>>>> behavior would be to allow npcPos() to include negative elevation.
>>>> 
>>>> 
>>>> --
>>>> View this message in context: http://opensim-users.2152040.n2.nabble.com/creating-bots-at-negative-elevation-tp7241166p7241166.html
>>>> Sent from the opensim-users mailing list archive at Nabble.com.
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>>> 
>>> 
>>> --
>>> Justin Clark-Casey (justincc)
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> 
> 
> -- 
> Justin Clark-Casey (justincc)
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> http://twitter.com/justincc
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