[Opensim-users] Firestorm on OpenSim and mesh physics
InuYasha Meiji
inuyasha.meiji at gmail.com
Wed Dec 5 20:58:46 UTC 2012
Oh I wish I knew how to do that. I have a great model of a Asian Water
buffalo, I would love to convert to a mesh with a working skeleton. I
would then use it as a NPC on my grid and have a roaming Waterbuffalo,
or cart pulling buffalo for my grid. There is just so much I don't know
about converting from a 3dsmax high vector 3ds and or obj file to a
uploadable mesh, and no clue about making a skeleton for it. I have
poser but never even used Blender. Where should I start?
InuYasha
On 12/5/2012 3:28 PM, Melanie wrote:
> Rigged mesh cnoforms to the skeleton it's rigged to. Therefore it
> won't act different from a basic avatar using that same set of VPs.
>
> Melanie
>
> On 05/12/2012 20:51, Robert Martin wrote:
>> semi related question if i create a Rigged Wolf character and a set of
>> animations would these works correctly even if the Wolf was an unusual size
>> (either a Cub or a Dire)
>>
>>
>> On Wed, Dec 5, 2012 at 2:10 PM, Marcus Llewellyn <marcus.llewellyn at gmail.com
>>> wrote:
>>> Hiya. :)
>>>
>>> I had the same concerns, as the way the wiki download page for
>>> Firestorm-OpenSim phrases things, it makes it appear that mesh physics
>>> won't work. They *do* work just fine, though. It's just that Havok isn't
>>> used. Mesh uploads with physics has been tested both on OSgrid and
>>> Avination with no issues.
>>>
>>> The procedure for uploading a mesh with physics in an OpenSim environment
>>> has never been the same as in SL... most of the options on the Physics tab
>>> up the mesh upload floater are unused. One only needs to choose a LOD (High
>>> for best results) at the top of the Physics settings.
>>>
>>> Marcus
>>>
>>>
>>> On 12/5/2012 4:14 AM, Ai Austin wrote:
>>>
>>>> I noted this posting form the OSGrid twitter account by nebadon...
>>>> https://twitter.com/osgrid/**status/275782829890232320/**photo/1<https://twitter.com/osgrid/status/275782829890232320/photo/1>
>>>>
>>>>
>>>> I wonder if someone can explain what the story is with mesh objects
>>>> uploaded in Firestorm 4.3.1.31155OS now to OpenSim grids... is it that
>>>> there is mesh physics but its a previous physics setup and not the new
>>>> havok version.. or is physics completely missing from now on if Firestorm
>>>> is used to upload a mesh? Will the object be a phantom if that is done?
>>>>
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>>
>>
>>
>>
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