[Opensim-users] Firestorm on OpenSim and mesh physics
Robert Martin
robertltux at gmail.com
Wed Dec 5 19:51:04 UTC 2012
semi related question if i create a Rigged Wolf character and a set of
animations would these works correctly even if the Wolf was an unusual size
(either a Cub or a Dire)
On Wed, Dec 5, 2012 at 2:10 PM, Marcus Llewellyn <marcus.llewellyn at gmail.com
> wrote:
> Hiya. :)
>
> I had the same concerns, as the way the wiki download page for
> Firestorm-OpenSim phrases things, it makes it appear that mesh physics
> won't work. They *do* work just fine, though. It's just that Havok isn't
> used. Mesh uploads with physics has been tested both on OSgrid and
> Avination with no issues.
>
> The procedure for uploading a mesh with physics in an OpenSim environment
> has never been the same as in SL... most of the options on the Physics tab
> up the mesh upload floater are unused. One only needs to choose a LOD (High
> for best results) at the top of the Physics settings.
>
> Marcus
>
>
> On 12/5/2012 4:14 AM, Ai Austin wrote:
>
>> I noted this posting form the OSGrid twitter account by nebadon...
>> https://twitter.com/osgrid/**status/275782829890232320/**photo/1<https://twitter.com/osgrid/status/275782829890232320/photo/1>
>>
>>
>> I wonder if someone can explain what the story is with mesh objects
>> uploaded in Firestorm 4.3.1.31155OS now to OpenSim grids... is it that
>> there is mesh physics but its a previous physics setup and not the new
>> havok version.. or is physics completely missing from now on if Firestorm
>> is used to upload a mesh? Will the object be a phantom if that is done?
>>
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--
Robert L Martin
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