[Opensim-users] Blender Export to OpenSim - Arrrgh

Robert Martin robertltux at gmail.com
Fri Aug 31 18:30:27 UTC 2012


On Fri, Aug 31, 2012 at 12:01 PM, DocSym <copper.cilium at gmail.com> wrote:
> I'm still troubled with this weird thing where the walls of my object appear
> to be missing when looking from the inside.  It's like having a hollow open
> cardboard box that, when you look in from the top, appears to not have
> sides, but when looking at it from the outside, looks like a normal box.
> I've checked and my normals are all pointing outward and look good.. Any
> other ideas?
you need to setup things so you have textures on BOTH SIDES a brute
force way of doing this is to copy your object flip the normals (so
they are inside out) and then merge both objects (but you double your
verts that way)


anybody know how to set things up in a more elegant way??


-- 
Robert L Martin



More information about the Opensim-users mailing list