[Opensim-users] HUD issues/bugs

Chris mewtwo0641 at gmail.com
Fri Aug 31 17:43:16 UTC 2012


I have noticed this as well. It seems that HUD objects have issues when 
being edited (other than simply positioning the entire object) while 
attached to a HUD spot and the linked prims will be flung some where far 
off world. A work around is to rez the HUD on the ground, do the editing 
there, and then take it back to inventory and reattach / reposition. 
You'll need to rez an unaffected copy of the HUD though.

On 8/31/2012 12:27 PM, Dr Ramesh Ramloll wrote:
> I am wondering if HUDs are deeply buggy in the current state of opensim.
> I created a HUD with 5 cubes (linked of course), just tried attaching 
> them top left ... and found that one the prims would be shifted. Then 
> I tried making the root prim transparent, detached and attached again, 
> at top left. Weird issues followed, tried to detach ... that did not 
> work. When it succeeded, tried rezzing the HUD object on the ground, 
> nothing appeared on the ground.
> This is pretty weird behavior , anyone experiencing such issues with HUDs?
>
> -- 
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate 
> /Research Associate Professor/, Idaho State University, Pocatello, ID 
> 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
> <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC 
> <http://www.deepsemaphore.com>, Google+ profile 
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>
>
>
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