[Opensim-users] Blender Export to OpenSim - Arrrgh

Jeeper jeepershim at telus.net
Wed Aug 29 18:59:34 UTC 2012


On 29/08/2012 8:08 AM, DocSym wrote:
> Hey all,
>
> I'm attempting to design some basic things in Blender and export them into
> OpenSim.  To be frank, I'm having a devil of a time.  My objects aren't
> oriented correctly (for example, a torus that is oriented to look like a
> wheel (on a truck) looks like it's laying on the ground instead of attached
> to the axle.)  Some of my objects are missing parts, are see-through at
> certain angles, and I can't figure out how to get that gosh darn invisible
> box off of them so things (such as the soccer ball test I did) can actually
> roll when made physical in OpenSim.
>
>
The see through problem is probably the normals need to be corrected.  
Press "N" to open the properties, then under Mesh Display you can turn 
on Normals to see which way they are pointing. you want them pointing 
out, so  on the left side, there are options to recalculate and flip.  
You might have to just select the faces that are wrong and flip them.



More information about the Opensim-users mailing list