[Opensim-users] Blender Export to OpenSim - Arrrgh

DocSym copper.cilium at gmail.com
Wed Aug 29 15:08:30 UTC 2012


Hey all,

I'm attempting to design some basic things in Blender and export them into
OpenSim.  To be frank, I'm having a devil of a time.  My objects aren't
oriented correctly (for example, a torus that is oriented to look like a
wheel (on a truck) looks like it's laying on the ground instead of attached
to the axle.)  Some of my objects are missing parts, are see-through at
certain angles, and I can't figure out how to get that gosh darn invisible
box off of them so things (such as the soccer ball test I did) can actually
roll when made physical in OpenSim.

Am I using the best design program for OpenSim?  My end goal, once I get
better at this and figure things out more, is to make a fleet of ambulances
that my students can actually sit in.  For now, however, I just need to
figure out if I'm using the best program for this and if so, what the heck
I'm doing wrong..

I know we've got a few awesome designers on this list.. What do you guys
use, and can you offer me any direction?

-DS



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