[Opensim-users] List of banned viewers for config files?
Akira Sonoda
akira.sonoda.1 at gmail.com
Sat Aug 18 15:26:47 UTC 2012
Sarge,
2012/8/14 Sarge Misfit <fubat.enterprises at gmail.com>
> Akira, that's just my offline Workshop, so I'm the only one who logs into
> it. My internet connection is via a mobility wireless and I have been
> unable to locate the particular documentation to let me use it to run my
> instance online. Its also a flex plan so it get to be expensive. I do hope
> to change that at some point over the next few months. However, I do use it
> to test all viewers for Misfit's Index of Viewers
> http://excelsior-station.wikidot.com/misfit-s-index-of-viewers-miv
> Currently, its been running steadily for about a week. I used to shut it
> down overnight, though I'm not sure why. Just habit, I guess.
>
Nice list !!! Bookmarked it immediately
> The whole setup is two computers as a LAN using ethernet connections. The
> one I am using for server'side is a single-core LE-1620 64bit processor
> with 4Gb RAM and two 150Gb harddrives running Windows7 Ultimate 64bit. For
> the client'side I'm running an AMD quad-core A8-3820 64bit with 6Gb RAM and
> a 150Tb harddrive that I have partitioned into a 1Tb and a 500Gb. Its
> running Windows7 Premium 64bit.
>
My setup is http://www.hetzner.de/en/hosting/produkte_rootserver/ex4s with
10 sims each one with only one region ( except for the placeholder sims ).
OS is Debian 6 and i am using mono 2.10.9. The party sim is on the second
server of the same kind almost alone...
> I'm not running the regions as megaregions. This way is easier for saving
> OARs fo the regions which is better for me as backups of my builds. 20 of
> the regions are built with Kitely's upcoming enabling of megaregions in
> mind and two are copies of my online instance Misfit's Folly. The balance
> (6) are used for all my miscellaneous stuff, from buildings to steampunk to
> sci-fi to general gadgetry. I have no idea of how many prims or scripts are
> running. Also, each region is configured to allow a max of 100,000 prims. I
> like to be sure.
>
most of the sims are configured with 45000 prims on one region. ( except of
the placeholder regions ). But with more than 20'000 prims loading of the
prims takes some time
> Oh, and I'm in Canada. SE corner of British Columbia, though since I'm not
> running it online that likely doesn't matter. And being just me, I guess
> thread count isn't all that important, either. But, it says total number of
> threads is 247 and I'm not logged in at the moment. The whole thing uses
> Sim-on-a-Stick, which uses Diva's Distro configured for MOWES MySQL and
> Apache server.
>
247 Threads is quite a lot for one sim. Usually with one avatar i have
around 50 threads ( unfortunately, because it is not yet implemented in
mono i can not say how many of those threads are in which state ).
>
> One thing about Firestorm. It uses something called a LSL<>Client Bridge.
> That only works in SL. If you use it anywhere else, it downloads it, tries
> to attach it, can't and drops it as an invisible and almost impossible to
> grab prim. And Firestorm will try to use it. I recommend disabling it
> through your Preferences. Firestrom Tab, General Heading, bottom of the
> page. I've had no issues with Firestorm on any grid after doing that.
Thank you for the tip! I'll give it a try !!
Akira
>
> On Tue, Aug 14, 2012 at 3:27 AM, Akira Sonoda <akira.sonoda.1 at gmail.com>wrote:
>
>> Hello Sarge,
>>
>> 2012/8/14 Sarge Misfit <fubat.enterprises at gmail.com>
>>
>>> Go ahead and set those to localhost anyway. That works for me. I am
>>> running Win7 64bit on both of my computers. From what I understand,
>>> Descendents2 and Inventory2 was introduced somewhere between V2 and V3.
>>> Setting those to localhost resolved my own Inventory issues. In fact, every
>>> Cap_ that refers to Inventory I've set to localhost without any problem. I
>>> may get bold enough to set all the Cap_ to localhost, just to see what
>>> happens :-D Anyway, with all four of those set to localhost I see all
>>> textures and all mesh objects, my av and inventory loads without problems,
>>> other than with Kokua.
>>>
>>
>> Nice!!! With how many Avatars simultaneously on the same region? 10, 20,
>> 30, 40 ??? With what combinations of viewers? And how long? 1 hr 2 hours, 3
>> hours? How many logins do you have through that time? What was the average
>> Thread count with 20 Avatars?
>> What was the maximum Thread count with 20 Avatars and how long were your
>> slowest requests? Where is your server located (Europe?)? and where are the
>> grid Servers located(California?)?
>>
>> I have done some Tests on Windows 2008 Servers and it slightly runs
>> better ... but it is not worth the microsoft tax of 20 euros per month per
>> server.
>>
>> On regions with 1 to 3 avatars simultaneously i have no issues with those
>> caps ( as long as I am not using my Avatar together with Firestorm, all
>> other avaters run quite nicely ). But 1 to 3 Avatars is not my concern. 20
>> to 40 avatars have to be able to stay simultaneously on one sim/region for
>> hours ( i only have sims with one region ).
>>
>> Take care
>> Akira
>>
>>
>>
>>
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>
>
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