[Opensim-users] Sitting an NPC

Karen Palen karenpalensl at gmail.com
Sun Oct 23 04:36:04 UTC 2011


In my case it was the fact that I intermittently work on various viewers!

That problems has now been resolved (YAY!) so I just need to download
and understand the current source code.

Oh yes, I also HATE C# with a passion having served a 10 year sentence
coding with it even though the salary was great. :-)

Karen

On 10/21/2011 04:11 PM, Justin Clark-Casey wrote:
> I'm rather curious that people will spend a long time rather than trying
> to patch it in OpenSim itself.
> 
> Is it that the code is just too complicated to work out what's going on,
> people don't know c# or some other factor?  I'm interested to know.
> 
> On 22/10/11 00:07, Gudule Lapointe wrote:
>> Holy sit! I've been spending hours trying to script a workaround for
>> that ;-). Well, honestly, just thinking about it. I am happy I won't
>> need it anymore.
>>
>>
>> Le 22 oct. 2011 à 01:00, Justin Clark-Casey a écrit :
>>
>>> I've now experimentally implemented osNpcSit() [1] and osNpcStand()
>>> [2] (thanks to Fritigern for documenting these!).
>>>
>>> Sitting only works if there is a sit target.  Doing this without a
>>> sit target is not straightforward since the code conforms to the fact
>>> that in SL, an avatar sitting without a sit target is not detectable
>>> and not part of the linkset.
>>>
>>> Currently there's only one option, which is to sit the avatar from
>>> anywhere in the sim.  Might add an option to ask it to walk/fly there.
>>>
>>> [1] http://opensimulator.org/wiki/OsNpcSit
>>> [2] http://opensimulator.org/wiki/OsNpcStand
>>>
>>> On 13/10/11 17:04, Marcus Llewellyn wrote:
>>>> On Wed, Oct 12, 2011 at 10:03 PM, David
>>>> Burden<david.burden at daden.co.uk<mailto:david.burden at daden.co.uk>> 
>>>> wrote:
>>>>
>>>>
>>>>     I also can't get scripts in attachments to stay working once
>>>> rezzed back out of the notecard - known problem or am I
>>>>     doing something wrong?
>>>>
>>>>
>>>> Scripts attached to an NPC have been working fine for me. One thing
>>>> to remember (sorry if it's obvious) is that
>>>> attachments on an NPC won't run on land that restricts script
>>>> execution to a group, or to the region owner. This is
>>>> unfortunate, as it makes using NPCs that have scripted attachments
>>>> while maintaining a defense against griefers pretty
>>>> much impossible. And since NPC UUIDs aren't persistent, you cannot
>>>> have them join a group or provide any real exception
>>>> for them really.
>>>>
>>>> Right now, you can either let everyone on your parcel/region run
>>>> scripts so that NPCs can run them too, or stick to
>>>> controlling the NPC from an unattached object owned by you or
>>>> another privileged user.
>>>>
>>>> As far as sitting goes, the best I've been able to do is to attach a
>>>> chair to the NPC, and use osAvatarPlayAnimation to
>>>> perform a sit animation tailored to fit the situation. Not ideal,
>>>> but it works.
>>>>
>>>> Part of the problem here is that it seems as though as far as the
>>>> simulator goes, NPCs are a first class user agent. It
>>>> treats them just like any other client connected to the sim, but
>>>> without the network overhead. It would be nice if NPCs
>>>> were somewhere between a user and an object which could be owned,
>>>> and which either inherited privileges from its owner,
>>>> or could be assigned persistant privileges of its own.
>>>>
>>>> Better stop there before I start on a whole long wish list. ;)
>>>>
>>>> Marcus
>>>>
>>>>
>>>>
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>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>> -- 
>>> Justin Clark-Casey (justincc)
>>> http://justincc.org/blog
>>> http://twitter.com/justincc
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
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> 
> 



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