[Opensim-users] Sitting an NPC

Gudule Lapointe gudule at spekuloos.be
Fri Oct 21 23:07:34 UTC 2011


Holy sit! I've been spending hours trying to script a workaround for that ;-). Well, honestly, just thinking about it. I am happy I won't need it anymore.


Le 22 oct. 2011 à 01:00, Justin Clark-Casey a écrit :

> I've now experimentally implemented osNpcSit() [1] and osNpcStand() [2] (thanks to Fritigern for documenting these!).
> 
> Sitting only works if there is a sit target.  Doing this without a sit target is not straightforward since the code conforms to the fact that in SL, an avatar sitting without a sit target is not detectable and not part of the linkset.
> 
> Currently there's only one option, which is to sit the avatar from anywhere in the sim.  Might add an option to ask it to walk/fly there.
> 
> [1] http://opensimulator.org/wiki/OsNpcSit
> [2] http://opensimulator.org/wiki/OsNpcStand
> 
> On 13/10/11 17:04, Marcus Llewellyn wrote:
>> On Wed, Oct 12, 2011 at 10:03 PM, David Burden <david.burden at daden.co.uk <mailto:david.burden at daden.co.uk>> wrote:
>> 
>> 
>>    I also can't get scripts in attachments to stay working once rezzed back out of the notecard - known problem or am I
>>    doing something wrong?
>> 
>> 
>> Scripts attached to an NPC have been working fine for me. One thing to remember (sorry if it's obvious) is that
>> attachments on an NPC won't run on land that restricts script execution to a group, or to the region owner. This is
>> unfortunate, as it makes using NPCs that have scripted attachments while maintaining a defense against griefers pretty
>> much impossible. And since NPC UUIDs aren't persistent, you cannot have them join a group or provide any real exception
>> for them really.
>> 
>> Right now, you can either let everyone on your parcel/region run scripts so that NPCs can run them too, or stick to
>> controlling the NPC from an unattached object owned by you or another privileged user.
>> 
>> As far as sitting goes, the best I've been able to do is to attach a chair to the NPC, and use osAvatarPlayAnimation to
>> perform a sit animation tailored to fit the situation. Not ideal, but it works.
>> 
>> Part of the problem here is that it seems as though as far as the simulator goes, NPCs are a first class user agent. It
>> treats them just like any other client connected to the sim, but without the network overhead. It would be nice if NPCs
>> were somewhere between a user and an object which could be owned, and which either inherited privileges from its owner,
>> or could be assigned persistant privileges of its own.
>> 
>> Better stop there before I start on a whole long wish list. ;)
>> 
>> Marcus
>> 
>> 
>> 
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> 
> 
> -- 
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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