[Opensim-users] Mega region pros and cons needed
Robert Martin
robertltux at gmail.com
Tue Nov 29 00:25:15 UTC 2011
mega regions get "funky" way to fast and to fix the sink problem you
can do things 2 ways.
1 have the land height maps within about 2 meters on both ends
2 "stack" 2 sets of prims one rezzed on the "A" side of the border and
the other rezzed on the "B" side (i think you have to do a "C" and "D"
set if you have a 4 way corner)
Does anybody know if Gimp can be scripted to break a "mega" region
height map into the N normal regions??
--
Robert L Martin
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