[Opensim-users] raw terrain file conversion
Chris
mewtwo0641 at cox.net
Thu Nov 3 04:58:04 UTC 2011
Huh.... that IS weird. Although I use Bailiwick when making terrain with
Terragen and it works fine with one exception; it has a tendency to to
go a tad overkill on on the overall height of the terrain... Which means
what resembled calm rolling hills in terragen is translated to a spiky
jagged rock pit of death when imported to OS which needs further
smoothing down with the terrain command options and maybe a little
manual smoothing out in world lol... But glad to hear it's all sorted
out now :)
On 11/1/2011 8:33 PM, Cider Jack wrote:
> Well this is frustrating... the other day when I posted this question,
> I was unable to save a heightmap using the console. I have no idea
> why, it just wasn't outputting any file, giving no errors or
> confirmations, just going to the next line with a fresh prompt. So
> that's why I thought I'd try using the raw file save from the viewer.
> But saving a heightmap via the console works fine today! No need now
> to convert the raw to a bitmap. However, I'll go ahead and fill you in
> on my pointless and time-consuming excursion...
>
> When opening the raw file in Baliwick, the result bears no relation to
> the actual terrain the file is supposed to based on. The file would
> appear to be corrupt, but when uploaded back into OpenSim, it is
> exactly as it should be.
>
> When saving back to a raw file (in Baliwick), and loading that in
> OpenSim, it is a mess, bearing no similarity to the original -
> although looking about like what I'd expect from the image in
> Baliwick.
>
> I'm guessing the initial saved file is fine, but Baliwick is not
> reading it correctly. So not much point in trying to export it to a
> raster bitmap. This is what happens with any raw file I save out of
> opensim and open in Baliwick. Tested saving& loading with Imprudence
> and Hippo, same results.
>
> Importing the raw file into Terragen had the same results as Baliwick
> - that is, an apparently corrupt file that bore no relation to the
> original world and not even any resemblance to the image Baliwick
> produced.
>
> Blender seems like a bit overkill for something that should be as
> simple as converting a raw file into a raster bitmap, but since I
> already had it installed I thought I'd try it out. I could find no way
> to open or import a raw file.
>
> Anyway, the problem has been solved! Sorry my computer seems to have
> been playing games with me (instead of the other way around), and
> thanks for the help! :)
>
> Cheers,
> ~!CJ
>
>
> On 10/31/11, Miller, Peter<pmiller at liverpool.ac.uk> wrote:
>> I edit in Terragen, then convert in Bailiwick. Works OK. Vanish has
>> tutorials:
>>
>> http://opensim-creations.com/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/
>>
>> http://opensim-creations.com/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/
>>
>> Best wishes
>>
>> Peter
>>
>> ________________________________________
>> From: opensim-users-bounces at lists.berlios.de
>> [opensim-users-bounces at lists.berlios.de] on behalf of Mike Chase
>> [mike.chase at alternatemetaverse.com]
>> Sent: 31 October 2011 07:22
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] raw terrain file conversion
>>
>> On 10/31/2011 02:44 AM, Cider Jack wrote:
>>> Thanks for the suggestion Chris, so I gave Baliwick a try.
>>> Unfortunately, it didn't seem to do the trick.
>> There's support in Blender/Primstar2 editing SL raw format files.
>>
>> http://blog.machinimatrix.org/
>>
>> Look at the release notes for v193 and v197.
>>
>> Mike
>>
>>
>>> When I loaded a raw file that I had saved from OS, it was just random
>>> speckles of pixels, looked like it had been corrupted. I uploaded the
>>> raw onto another sim, and it came through fine, so it wasn't a corrupt
>>> raw file.
>>>
>>> I also downloaded a raw from a different sim, and got the same result
>>> - just a window full of randomized pixels.
>>>
>>> I got copies of the basic raw files from the SL wiki, and those load
>>> into Baliwick just fine, so I'm guessing SL uses a different raw
>>> format than OS?
>>>
>>> So anyway, Baliwick won't do what I need (nor will Terragen fwiw),
>>> which is convert the raw (.f32) format to a bitmap such as .png so I
>>> can edit it with GIMP. Anyone else have any other ideas how this can
>>> be accomplished?
>>>
>>> On 10/31/11, Chris<mewtwo0641 at cox.net> wrote:
>>>> You might be able to do something with Bailiwick
>>>>
>>>> http://www.spinmass.com/Software/Bailiwick.aspx
>>>>
>>>> Not sure though but it has some import and export options that might be
>>>> useful =)
>>>>
>>>> Good luck!
>>>>
>>>> On 10/30/2011 10:04 PM, Cider Jack wrote:
>>>>> I need to convert a RAW file (.f32 format, according to the OS wiki)
>>>>> to a raster bitmap that can be edited using GIMP then convert it back
>>>>> into an OS compatible RAW format. Actually converting it back wouldn't
>>>>> matter so much in this case, as I could just upload it as a heightmap
>>>>> via the console. I would prefer a GIMP plugin for convenience sake, of
>>>>> course, but not mandatory. Have tried the UFRaw plugin, but it doesn't
>>>>> support .f32.
>>>>>
>>>>> Have also tried ImageMagik, but with the same results. There are about
>>>>> another half-dozen (free/open) in the list on Wikipedia, but I'd
>>>>> rather not trial-and-error them all :)
>>>>>
>>>>> Anyone know how this can be done? Not finding anything on the web.
>>>>>
>>>>> ~!CJ
>>>>> _______________________________________________
>>>>> Opensim-users mailing list
>>>>> Opensim-users at lists.berlios.de
>>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>>>
>>>> --
>>>> OpenSim: 9 Region Standalone on 0.7.2 Dev
>>>> OS: Windows XP 32 Bit
>>>> CPU: AMD Phenom II X4 840 3.2 GHz
>>>> Memory: 3 GB DDR3
>>>> Database: MySQL 5.1.11
>>>>
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--
OpenSim: 9 Region Standalone on 0.7.2 Dev
OS: Windows XP 32 Bit
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 3 GB DDR3
Database: MySQL 5.1.11
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