[Opensim-users] How to get scripts to run in Diva

Kay McLennan mclennan.kay at gmail.com
Mon May 16 21:55:18 UTC 2011


[Not exactly a response to your scripting question but...] I finally found a
teleport script in the OS that works in the OS (see below).  More
specifically, I found the full perm teleport script (by Rupudiator quann) in
a full perm Pulpit Telelporter (by Garry Beaumont) in the Steam Shop @
Freebie Slumcity (The Neverhood 108, 105, 22).  Also, FYI, The Neverhood and
the surrounding sims are terrific builds as well as fun to tour (to hunt for
freebies).

Best,
Kay

//
//"Teleport Script NEW" by Rupudiator quann
key lastAVkey = NULL_KEY;
string fltText = "Next Floor";
vector dest = <109.000,115.000,42.625>; // X Y Z coordinates
init()
{
        llSetSitText("Teleport");
        llSetText(fltText, <1,1,1>, 1);
        llSitTarget(dest-llGetPos(), <0,0,0,1>);
}
default
{
    state_entry()
    {
                init();
    }
    touch_start(integer i)
    {
        init();
    }
    changed(integer change)
    {
        key currentAVkey = llAvatarOnSitTarget();
        if (currentAVkey != NULL_KEY && lastAVkey == NULL_KEY)
        {
            lastAVkey = currentAVkey;
            if (!(llGetPermissions() & PERMISSION_TRIGGER_ANIMATION))

llRequestPermissions(currentAVkey,PERMISSION_TRIGGER_ANIMATION);
            llSleep(0.5);
            llUnSit(currentAVkey);
            llStopAnimation("sit");
            llResetScript();
        }
    }
}



On Mon, May 16, 2011 at 4:32 PM, Sean McNamara <smcnam at gmail.com> wrote:

> Hi,
>
> On Mon, May 16, 2011 at 5:13 PM, missyfitz <7minarets at gmail.com> wrote:
> > Is there anything specific that needs to be done to get scripts to run in
> > OSdiva? As a test I'm trying a very basic texture animation script which
> I
> > basically copy/pasted from my inventory in SL, and it doesn't do
> anything..
> > It says it saves/compiles the script, but the script doesn't actually
> > animate the texture. Other basic test scripts, like a prim rotation
> script,
> > also don't work. Here is the script I'm working with:
>
> I don't know anything about the specifics of Diva's distro, but have
> you tried the most trivial script possible? Rotating a prim and
> texture animations are hardly what I'd call as "basic" :)
>
> default
> {
>     state_entry()
>     {
>           llSay(0, "Hello World!");
>     }
> }
>
> If the above *does* work, then it seems that you've found some
> unsupported or misbehaving script functions in the version of XEngine
> shipped in diva.
>
> If the above *doesn't* work, you probably have a misconfiguration,
> maybe Diva can help you. But I'm sure it would be helpful for you to
> post your OpenSim.exe console log regardless.
>
> HTH,
>
> Sean
>
> >
> > default
> > {
> >    state_entry()
> >    {
> >        llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,0,0,0.0,
> > 1,-0.3);
> >    }
> > }
> >
> > Should be just a simple, straightforward texture anim... XEngine is
> enabled
> > in opensim.ini:
> >
> > DefaultScriptEngine = "XEngine"
> >
> > Any reason why it wouldn't work?
> >
> >
> >
> > --
> > View this message in context:
> http://opensim-users.2152040.n2.nabble.com/How-to-get-scripts-to-run-in-Diva-tp6370458p6370458.html
> > Sent from the opensim-users mailing list archive at Nabble.com.
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
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