[Opensim-users] Scripting: Having fun with C# and UDP
Justin Clark-Casey
jjustincc at googlemail.com
Wed May 4 00:59:47 UTC 2011
Very cool, Jeff.
The issue with using in C# scripts is that, like translated LSL -> C# scripts, they are embedded within some C# preamble
in order to compile the script, which one can see at
OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs:CreateCSCompilerScript().
I should think that one could work around this by moving using statements in a C# script into that preamble.
On 03/05/11 00:49, Jeff Kelley wrote:
> That's a thing I was dreaming for years : Linking a physical, real-world
> object to an opensim object. You move the object in opensim, the real
> object moves. You move the real object, the object in opensim moves. All in
> real-time.
>
> Here is a short demo video, in mov and mp4 (H.264) format. If your web
> browser can't handle either, download the .mp4 version and open it with
> VLC. I don't Youtube, sorry.
>
> http://www.pescadoo.net/tmp/fun_with_udp.mov (1Mb)
> http://www.pescadoo.net/tmp/fun_with_udp.mp4 (1.9Mb)
>
> Right is the familiar Imprudence window. The object with eight yellow bars
> is a multi-slider, similar to a mixing desk. Each bar can be clicked and
> dragged to the desired value.
>
> Left is a less-familiar window with another application running. The app is
> Cycling74' Max/MSP, although that could any app that can animate objects
> (graphical or physical) and read/write network sockets.
>
> In this video, i first move the slider in opensim and you see the sliders
> in the external app moving. Then I move the sliders in the external app,
> and the sliders in opensim move. No delay. Real-time.
>
> But there is more fun. The external app is linked to a physical "control
> surface", with motorized sliders. Unfortunately I can't show it in the
> video, missing a camcorder. I use a Behringer BCF2000. See it here:
>
> http://www.behringer.com/EN/images/lightboxphotos/BCF2000_P0246_Left_XL.jpg
>
> It is attached to my desktop machine (not the simulator host) via USB/MIDI.
> You could as well control lights with DMX, motors with Arduino, a robotic
> device, or conversely move an opensim object with a dataglove, or anything
> you may imagine.
>
> How does it work?
>
> The opensim object contains two C# script, one for sending and one for
> receiving UDP messages using System.Net.Sockets (two scripts are needed
> because the receiver runs a forever loop and events can't interrupt). The
> simulator host and my desktop machine (both on same LAN) communicate
> through UDP messages.
>
> I omit the prim handling script for brevity. It is pure LSL and there is
> nothing new here. It reads and writes couples of (track_number, value) via
> link messages to the C# sender and receiver. Since i am a beginner in C#,
> there is much room for improvement. I was not able to declare a 'use'
> clause, so I had to fully qualify each instance and method, making the code
> quite ugly.
>
>
>
> UDP Sender script
> -----------------
>
> //c#
>
> public static void SendUDPPacket (string hostNameOrAddress,
> int destinationPort, string data) {
>
> // Resolve the host name to an IP Address
> System.Net.IPAddress[] ipAddresses
> = System.Net.Dns.GetHostAddresses(hostNameOrAddress);
>
> // Use the first IP Address in the list
> System.Net.IPAddress destination = ipAddresses[0];
> System.Net.IPEndPoint endPoint
> = new System.Net.IPEndPoint(destination, destinationPort);
>
> byte[] buffer = System.Text.Encoding.ASCII.GetBytes(data);
>
> // Send the packet
> System.Net.Sockets.Socket socket = new System.Net.Sockets.Socket
> (System.Net.Sockets.AddressFamily.InterNetwork,
> System.Net.Sockets.SocketType.Dgram,
> System.Net.Sockets.ProtocolType.Udp);
>
> socket.SendTo(buffer, endPoint);
> socket.Close();
> }
>
> int SLIDER_IN = 101; // Link Messages input
> int SLIDER_OUT = 102; // Link Messages output
>
> string remoteAddr = "192.168.0.21";
> int remotePort = 51000;
>
> // Receiving a link message from the sliders
>
> public void default_event_link_message (
> LSL_Types.LSLInteger sender_num,
> LSL_Types.LSLInteger num,
> LSL_Types.LSLString str, // Channel number
> LSL_Types.LSLString id) { // Channel value
>
> // Send the message over UDP
>
> if (num == SLIDER_OUT)
> SendUDPPacket (remoteAddr, remotePort, str+" "+id);
> }
>
>
>
> UDP Receiver script
> -------------------
>
> //c#
>
> public static System.Net.Sockets.Socket BindUDPSocket (int listenPort) {
>
> // Local endpoint
> System.Net.IPEndPoint endPoint
> = new System.Net.IPEndPoint(System.Net.IPAddress.Any, listenPort);
>
> // Create socket
> System.Net.Sockets.Socket socket = new System.Net.Sockets.Socket
> (System.Net.Sockets.AddressFamily.InterNetwork,
> System.Net.Sockets.SocketType.Dgram,
> System.Net.Sockets.ProtocolType.Udp);
>
> // Bind socket
> socket.Bind(endPoint);
> return socket;
> }
>
>
> int listenPort = 50000;
>
> int SLIDER_IN = 101; // Link Messages input
> int SLIDER_OUT = 102; // Link Messages output
>
> public void default_event_state_entry() {
> System.Net.Sockets.Socket socket = BindUDPSocket (listenPort);
> byte[] buffer = new byte[1024];
>
> // Receiving a message from UDP (loop forever)
>
> while (true) {
> socket.Receive(buffer);
> string msg = System.Text.ASCIIEncoding.ASCII.GetString(buffer);
>
> // 1st word is Channel number
> // 2nd word is Channel value
>
> string[] parse = msg.Split(' ');
>
> // Send the message using LinkMessage
>
> llMessageLinked (LINK_THIS, SLIDER_IN, parse[0], parse[1]);
>
> System.Array.Clear (buffer, 0, 1024);
> }
> }
>
>
> Thanks to Nick Olsen for C# code
> http://nickstips.wordpress.com/2010/09/03/c-creating-and-sending-udp-packets/
> _______________________________________________
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>
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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