[Opensim-users] Moving a hundred objects around
Simon Slavin
s.slavin at lancaster.ac.uk
Thu Jun 9 09:48:26 UTC 2011
I have a region which has about a hundred small (hand-sized) objects which need to be put in certain positions. Once there they should must be touchable: an avatar must be able to put the mouse cursor on them and click them, and they need to get to the appropriate part of a script, which will do something I already know how to do.
I'm trying to avoid making 100 objects all with listening scripts, and having to manually change each one of those scripts every time I find a bug. Ideally there would be something like
llMoveObjectToTarget(key target, vector pos, float tau )
or
lSetObjectPos(key target, vector pos )
but the LSL language doesn't seem to let one object boss other objects around. Did I miss anything ? Does anyone have any idea, suggestions or note any faults with my idea ?
If I do have to create 100 objects all listening, with the OpenSim engine be able to deal with that many listening at once ? It doesn't matter if the movement is a little jerky, but it does matter if any of them fail to move because they missed the message.
Simon.
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