[Opensim-users] Hovering Avatars
Karen Palen
karenpalensl at gmail.com
Wed Jun 1 06:17:02 UTC 2011
I forget the actual setting, but yes there is an adjustment. I don't
even remember if it is in the OS .ini file or in the viewer, but it is
there somewhere!
In case you didn't know the problem is that the avatar's z axis
(vertical) position is set the center point or hip with an offset,
rather than by the position of the feet etc. It is this offset that you
need to adjust.
Karen
On 05/31/2011 07:58 PM, InuYasha Meiji wrote:
> As you see on my tag line, I run a standalone small grid. BTW still
> having issues with getting groups working. But on the topic of hovering
> avatars: I build to real life scale on my grid with a friend. Avatar
> Average about 5' 7" in for a real life look and feel, they would be seen
> as short in SL, but with my 5 O' clock shadow no one has accused me of
> being a child yet. The PROBLEM: In my grid we seem to hover nearly
> 0.110m above the ground or objects we walk on. Is there an ini setting
> someplace that will bring us down? Or is it just something that has to
> do with the physics engine, and we all have to wait to see what happens??
>
> Your friend, InuYasha
>
>
>
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