[Opensim-users] Combat HUD help :P

Jor3l Boa jor3l at foravatars.com
Tue Feb 15 18:22:09 UTC 2011


Sorry, 0.7.02 and 'get fixed' :)

2011/2/15 Jor3l Boa <jor3l at foravatars.com>

> Well, is an OpenSim problem, tested with last official release (0.7.2) and
> SL (a simple collision detection), OpenSim detects nothing but SecondLie do
> work, try with the following script:
>
> --------------------------------------
> default
> {
>     collision_start(integer i)
>     {
>         integer _type = llDetectedType(0);
>         if(!(_type == ACTIVE && _type != AGENT))
>              llOwnerSay(llDetectedName(0) + " bumped you with his
> avatar.");
>         else {
>             float vel = llVecMag(llDetectedVel(0));
>             string name = llDetectedName(0);
>             string owner = llKey2Name(llDetectedOwner(0));
>             llOwnerSay("An object named '" + name + "' from " + owner + "
> collided with you. (Velocity: " + (string)vel + ")");
>         }
>     }
> }
> -------------------------------------------
>
> Only thing you can do is use sensors to simulate a shot until this got
> fixed, and report to mantis :)
>
> 2011/2/15 Jawa Lunk <jawalunk at gmail.com>
>
>
>> Very good idea!
>>
>> I just tried it, and OpenSim makes HUD attachments phantom as well...not
>> sure if that even matters though...the HUD is simply displaying
>> information
>> it receives from the meter the avatar wears.
>>
>> There has to be a way to link up with the avatar collision, because it is
>> obviously working to some degree, we don't walk through walls...
>>
>> its frustrating...
>>
>> There has to be something that triggers when an object comes in contact
>> with
>> an avatar.
>>
>> I even tried writing a script and placing it inside of the objects making
>> phantom false LOL  no good...ha ha ha
>>
>> I'm getting desperate LOL
>>
>> I have a beautiful 25 region sim filled with 100's of buildings and props
>> I
>> have built over the years in SecondLife, just waiting for us ha ha ha
>>
>> It's a wasteland that is being wasted :P
>>
>> Does anyone have any other ideas for something that may work for combat?
>> Really, it seems there has to be something that I can use in place of the
>> detect collision that would trigger the script to remove health from the
>> avatar?
>> --
>> View this message in context:
>> http://opensim-users.2152040.n2.nabble.com/Combat-HUD-help-P-tp6011882p6028630.html
>> Sent from the opensim-users mailing list archive at Nabble.com.
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
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>>
>
>
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