[Opensim-users] [Re:] Combat HUD help :P

Gmail Account jawalunk at gmail.com
Fri Feb 11 14:09:30 UTC 2011


Well I am using the latest Divo distribution on a windows XP computer with 
MySQL...

Its using XEngine, but it appears that some of the scripts I have imported 
are not functioning properly.

Perhaps there is another script engine that should be running in addition??

the physics engine running is OpenDynamicsEngine

should that be changed as well?

I slowed my bullets down, and I can see them hitting the target player...so 
I KNOW the gun is shooting the projectile, and the projectile is hitting the 
target.

It appears the targets just don't recognize that they have been hit.

perhaps someone has a suggestion for script engine, physics engine I should 
run?

is anyone else running the same script engine and physics and in possession 
of a working gun script I could test on mine??




Message: 2
Date: Thu, 10 Feb 2011 09:48:38 -0500
From: Jor3l Boa <jor3l at foravatars.com>
To: opensim-users at lists.berlios.de
Subject: Re: [Opensim-users] Combat HUD help :P
Message-ID:
<AANLkTimTC1UKt5PCTtYt9KhSSemPbkbSHtRVKFa9wvvQ at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

DCS2 an other RPG HUDs detects collisions to show the damage, when something
hits your av there is a velocity, mass and other parameters that can be used
to cause an specific damage, also, you can use a sensor in your weapon and
search for avatars in range when the user fires, then send a damage message
to that user

2011/2/10 Gmail Account <jawalunk at gmail.com>





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